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Kill the useless NS3Sim class
[simgrid.git] / src / surf / ns3 / ns3_simulator.h
index f3bbe3e..8cec673 100644 (file)
@@ -1,4 +1,4 @@
-/* Copyright (c) 2007, 2008, 2009, 2010. The SimGrid Team.
+/* Copyright (c) 2007-2015. The SimGrid Team.
  * All rights reserved.                                                     */
 
 /* This program is free software; you can redistribute it and/or modify it
@@ -9,49 +9,46 @@
 
 #ifdef __cplusplus
 
-#include "ns3/core-module.h"
-#include "ns3/helper-module.h"
-#include "ns3/simulator-module.h"
-#include "ns3/node-module.h"
-#include "ns3/helper-module.h"
-#include "ns3/global-routing-module.h"
-#include "ns3/tcp-socket-factory.h"
-
-using namespace ns3;
-using namespace std;
-
-struct MySocket{
-  uint32_t bufferedBytes;
-  uint32_t sentBytes;
-  uint32_t remaining;
-  uint32_t totalBytes;
-  char finished;
-  void* action;
-};
+#include <cstdint>
 
-//Simulator s;
-class NS3Sim {
+#include "ns3_interface.h"
+#include <ns3/core-module.h>
 
-private:
+#include <ns3/node.h>
+#include <ns3/global-route-manager.h>
+#include <ns3/csma-helper.h>
+#include <ns3/internet-stack-helper.h>
+#include <ns3/ipv4-address-helper.h>
+#include <ns3/point-to-point-helper.h>
+#include <ns3/packet-sink-helper.h>
+#include <ns3/inet-socket-address.h>
+#include <ns3/tcp-socket-factory.h>
 
+class SgFlow {
 public:
-       NS3Sim();
-       ~NS3Sim();
-       void create_flow_NS3(Ptr<Node> src,
-                                               Ptr<Node> dst,
-                                               uint16_t port_number,
-                                               double start,
-                                               const char *addr,
-                                               uint32_t TotalBytes,
-                                               void * action);
-       void simulator_stop(double min);
-       void simulator_start(void);
-       void* get_action_from_socket(void *socket);
-       double get_remains_from_socket(void *socket);
-       double get_sent_from_socket(void *socket);
-       char get_finished(void *socket);
+  SgFlow(uint32_t totalBytes, simgrid::surf::NetworkNS3Action * action);
+
+//private:
+  std::uint32_t bufferedBytes_ = 0;
+  std::uint32_t sentBytes_ = 0;
+  std::uint32_t remaining_;
+  std::uint32_t totalBytes_;
+  bool finished_ = false;
+  simgrid::surf::NetworkNS3Action* action_;
 };
 
+void StartFlow(ns3::Ptr<ns3::Socket> sock, const char *to, uint16_t port_number);
+
+static inline const char *transformSocketPtr (ns3::Ptr<ns3::Socket> localSocket)
+{
+  static char key[24];
+  std::stringstream sstream;
+  sstream << localSocket ;
+  sprintf(key,"%s",sstream.str().c_str());
+
+  return key;
+}
+
 #endif                          /* __cplusplus */
 
 #endif