* of this standard</a> may help to understand the philosophy of the S4U
* Actors.
*
- * (back to the @ref s4u_api "S4U documentation")
- *
* @section s4u_actor_def Defining the skeleton of an Actor
*
* %As in the <a href="http://en.cppreference.com/w/cpp/thread">C++11
* pure function or as an object. It is very simple with functions:
*
* @code{.cpp}
+ * #include "s4u/actor.hpp"
+ *
* // Declare the code of your worker
* void worker() {
* printf("Hello s4u");
* };
*
* // From your main or from another actor, create your actor on the host Jupiter
- * new Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), worker);
+ * // The following line actually creates a new actor, even if there is no "new".
+ * Actor("Alice", simgrid::s4u::Host::by_name("Jupiter"), worker);
* @endcode
*
* But some people prefer to encapsulate their actors in classes and
* };
*
* // From your main or from another actor, create your actor. Note the () after Worker
- * new Actor("worker", simgrid::s4u::Host::by_name("Jupiter"), Worker());
+ * Actor("Bob", simgrid::s4u::Host::by_name("Jupiter"), Worker());
* @endcode
*
* @section s4u_actor_flesh Fleshing your actor
/** @brief Simulation Agent (see \ref s4u_actor)*/
XBT_PUBLIC_CLASS Actor {
- explicit Actor(smx_process_t smx_proc);
public:
+ Actor() : pimpl_(nullptr) {}
+ Actor(smx_process_t smx_proc) :
+ pimpl_(SIMIX_process_ref(smx_proc)) {}
+ ~Actor()
+ {
+ SIMIX_process_unref(pimpl_);
+ }
+
+ // Copy+move (with the copy-and-swap idiom):
+ Actor(Actor const& actor) : pimpl_(SIMIX_process_ref(actor.pimpl_)) {}
+ friend void swap(Actor& first, Actor& second)
+ {
+ using std::swap;
+ swap(first.pimpl_, second.pimpl_);
+ }
+ Actor& operator=(Actor actor)
+ {
+ swap(*this, actor);
+ return *this;
+ }
+ Actor(Actor&& actor) : pimpl_(nullptr)
+ {
+ swap(*this, actor);
+ }
+
Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code);
Actor(const char* name, s4u::Host *host, std::function<void()> code)
: Actor(name, host, -1, std::move(code)) {};
template<class C>
Actor(const char* name, s4u::Host *host, C code)
: Actor(name, host, -1, std::function<void()>(std::move(code))) {}
- ~Actor();
/** Retrieves the actor that have the given PID (or NULL if not existing) */
//static Actor *byPid(int pid); not implemented
/** Ask kindly to all actors to die. Only the issuer will survive. */
static void killAll();
-protected:
- smx_process_t getInferior()
- {
- return pimpl_;
- }
private:
smx_process_t pimpl_ = nullptr;
};