* pure function or as an object. It is very simple with functions:
*
* @code{.cpp}
- * #include "s4u/actor.hpp"
+ * #include <simgrid/s4u/actor.hpp>
*
* // Declare the code of your worker
* void worker() {
* The syntax is slightly more complicated, but not much.
*
* @code{.cpp}
- * #include "s4u/actor.hpp"
+ * #include <simgrid/s4u/actor.hpp>
*
* // Declare the class representing your actors
* class Worker {
s4u::Host* getHost();
/** Retrieves the PID of that actor
*
- * actor_id_t is an alias for unsigned long */
+ * aid_t is an alias for long */
aid_t getPid();
/** Retrieves the PPID of that actor
*
- * actor_id_t is an alias for unsigned long */
+ * aid_t is an alias for long */
aid_t getPpid();
/** Suspend an actor by suspending the task on which it was waiting for the completion. */