using namespace std;
struct MySocket{
- uint32_t sentBytes;
- uint32_t remaining;
- uint32_t TotalBytes;
- uint32_t last_amount_sent;
- char finished;
- void* action;
+ uint32_t bufferedBytes;
+ uint32_t sentBytes;
+ uint32_t remaining;
+ uint32_t TotalBytes;
+ uint32_t last_amount_sent;
+ char finished;
+ void* action;
};
//Simulator s;