static void worker(double computation_amount, bool use_bound, double bound)
{
- double clock_start = simgrid::s4u::Engine::getClock();
+ double clock_start = simgrid::s4u::Engine::get_clock();
simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(computation_amount);
}
exec->start();
exec->wait();
- double clock_end = simgrid::s4u::Engine::getClock();
+ double clock_end = simgrid::s4u::Engine::get_clock();
double duration = clock_end - clock_start;
double flops_per_sec = computation_amount / duration;
simgrid::s4u::Actor::create("master_", simgrid::s4u::Host::by_name("Fafard"), master_main);
e.run();
- XBT_INFO("Bye (simulation time %g)", simgrid::s4u::Engine::getClock());
+ XBT_INFO("Bye (simulation time %g)", simgrid::s4u::Engine::get_clock());
return 0;
}