/* this_actor namespace */
py::module m2 = m.def_submodule("this_actor", "Bindings of the s4u::this_actor namespace.");
m2.def("info", [](char* s) { XBT_INFO("%s", s); }, "Display a logging message of default priority.");
- m2.def("execute", py::overload_cast<double>(&simgrid::s4u::this_actor::execute),
- "Block the current actor, computing the given amount of flops, see :cpp:func:`void "
- "simgrid::s4u::this_actor::execute(double)`");
m2.def("execute", py::overload_cast<double, double>(&simgrid::s4u::this_actor::execute),
"Block the current actor, computing the given amount of flops at the given priority, see :cpp:func:`void "
- "simgrid::s4u::this_actor::execute(double, double)`");
+ "simgrid::s4u::this_actor::execute(double, double)`",
+ py::arg("flops"), py::arg("priority") = 1);
m2.def("yield_", &simgrid::s4u::this_actor::yield,
"Yield the actor, see :cpp:func:`void simgrid::s4u::this_actor::yield()`");
;
/* Class Host */
- py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`").def(
- "by_name", &Host::by_name, "Retrieve a host from its name, or die");
+ auto get_name = [](const Host* self) {
+ return self->get_name();
+ };
+ py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`")
+ .def("by_name", &Host::by_name, "Retrieve a host from its name, or die")
+ .def("get_name", &Host::get_name, "Retrieve the name of this host")
+ .def_property_readonly("name", get_name, "Retrieve the name of this host")
+ .def_property_readonly("speed", &Host::get_speed,
+ "Get the peak computing speed in flops/s at the current pstate, taking the external load into account, see :cpp:func:`simgrid::s4u::Host::get_speed()`");
/* Class Mailbox */
py::class_<simgrid::s4u::Mailbox, std::unique_ptr<Mailbox, py::nodelete>>(m, "Mailbox", "Mailbox, see :ref:`class s4u::Mailbox <API_s4u_Mailbox>`")