--- /dev/null
+/* Copyright (c) 2019. The SimGrid Team. All rights reserved. */
+
+/* This program is free software; you can redistribute it and/or modify it
+ * under the terms of the license (GNU LGPL) which comes with this package. */
+
+#include "simgrid/s4u.hpp"
+#include <cstdlib>
+#include <iostream>
+#include <string>
+
+XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_exec_waitany, "Messages specific for this s4u example");
+
+static void worker(bool with_timeout)
+{
+ /* Vector in which we store all pending executions*/
+ std::vector<simgrid::s4u::ExecPtr> pending_executions;
+
+ for (int i = 0; i < 3; i++) {
+ std::string name = std::string("Exec-") + std::to_string(i);
+ double amount = (6 * (i % 2) + i + 1) * simgrid::s4u::this_actor::get_host()->get_speed();
+
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(amount)->set_name(name);
+ pending_executions.push_back(exec);
+ exec->start();
+
+ XBT_INFO("Activity %s has started for %.0f seconds", name.c_str(),
+ amount / simgrid::s4u::this_actor::get_host()->get_speed());
+ }
+
+ /* Now that executions were initiated, wait for their completion, in order of termination.
+ *
+ * This loop waits for first terminating execution with wait_any() and remove it with erase(), until all execs are
+ * terminated.
+ */
+ while (not pending_executions.empty()) {
+ int pos;
+ if (with_timeout)
+ pos = simgrid::s4u::Exec::wait_any_for(&pending_executions, 4);
+ else
+ pos = simgrid::s4u::Exec::wait_any(&pending_executions);
+
+ if (pos < 0) {
+ XBT_INFO("Do not wait any longer for an activity");
+ pending_executions.clear();
+ } else {
+ XBT_INFO("Activity '%s' (at position %d) is complete", pending_executions[pos]->get_cname(), pos);
+ pending_executions.erase(pending_executions.begin() + pos);
+ }
+ XBT_INFO("%lu activities remain pending", pending_executions.size());
+ }
+}
+
+int main(int argc, char* argv[])
+{
+ simgrid::s4u::Engine e(&argc, argv);
+ e.load_platform(argv[1]);
+ simgrid::s4u::Actor::create("worker", simgrid::s4u::Host::by_name("Tremblay"), worker, false);
+ simgrid::s4u::Actor::create("worker_timeout", simgrid::s4u::Host::by_name("Tremblay"), worker, true);
+ e.run();
+
+ return 0;
+}