xbt_free(stack_);
}
+void SwappedContext::set_maestro(SwappedContext* ctx)
+{
+ if (factory_->threads_working_ == 0) // Don't save the soul of minions, only the one of maestro
+ factory_->workers_context_[0] = ctx;
+}
+
void SwappedContext::stop()
{
Context::stop();
+ /* We must cut the actor execution using an exception to properly free the C++ RAII variables */
throw StopRequest();
}