#ifndef SIMGRID_S4U_ACTOR_HPP
#define SIMGRID_S4U_ACTOR_HPP
+#include <atomic>
+#include <functional>
+#include <future>
+#include <memory>
#include <stdexcept>
+#include <type_traits>
+
#include <xbt/base.h>
+#include <xbt/functional.hpp>
+
#include <simgrid/simix.h>
#include <simgrid/s4u/forward.hpp>
*
* @{
*/
-
+
/** @brief Simulation Agent (see \ref s4u_actor)*/
XBT_PUBLIC_CLASS Actor {
+private:
+ /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
+ template<class F, class... Args>
+ class Task {
+ public:
+ Task(F&& code, Args&&... args) :
+ code_(std::forward<F>(code)),
+ args_(std::forward<Args>(args)...)
+ {}
+ void operator()()
+ {
+ if (done_.test_and_set())
+ throw std::logic_error("Actor task already executed");
+ simgrid::xbt::apply(std::move(code_), std::move(args_));
+ }
+ private:
+ std::atomic_flag done_ = ATOMIC_FLAG_INIT;
+ F code_;
+ std::tuple<Args...> args_;
+ };
+ /** Wrap a (possibly non-copyable) single-use task into a `std::function` */
+ template<class F, class... Args>
+ static std::function<void()> wrap_task(F f, Args... args)
+ {
+ std::shared_ptr<Task<F, Args...>> task(
+ new Task<F, Args...>(std::move(f), std::move(args)...));
+ return [=] {
+ (*task)();
+ };
+ }
public:
Actor() : pimpl_(nullptr) {}
Actor(smx_process_t smx_proc) :
swap(*this, actor);
}
+ /** Create an actor using a function
+ *
+ * If the actor is restarted, the actor has a fresh copy of the function.
+ */
Actor(const char* name, s4u::Host *host, double killTime, std::function<void()> code);
+
Actor(const char* name, s4u::Host *host, std::function<void()> code)
- : Actor(name, host, -1, std::move(code)) {};
- template<class C>
- Actor(const char* name, s4u::Host *host, C code)
- : Actor(name, host, -1, std::function<void()>(std::move(code))) {}
+ : Actor(name, host, -1.0d, std::move(code)) {};
+
+ /** Create an actor using code
+ *
+ * Using this constructor, move-only type can be used. The consequence is
+ * that we cannot copy the value and restart the process in its initial
+ * state. In order to use auto-restart, an explicit `function` must be passed
+ * instead.
+ */
+ template<class F, class... Args,
+ // This constructor is enabled only if the call code(args...) is valid:
+ typename = typename std::result_of<F(Args...)>::type
+ >
+ Actor(const char* name, s4u::Host *host, F code, Args... args) :
+ Actor(name, host, wrap_task(std::move(code), std::move(args)...))
+ {}
/** Retrieves the actor that have the given PID (or NULL if not existing) */
//static Actor *byPid(int pid); not implemented