MSG_process_create("worker0", worker_busy_loop_main, &task0, (msg_host_t)vm0);
MSG_process_create("worker1", worker_busy_loop_main, &task1, (msg_host_t)vm1);
- double task0_remain_prev = MSG_task_get_flops_amount(task0);
- double task1_remain_prev = MSG_task_get_flops_amount(task1);
+ double task0_remain_prev = MSG_task_get_remaining_work_ratio(task0);
+ double task1_remain_prev = MSG_task_get_remaining_work_ratio(task1);
const double cpu_speed = MSG_host_get_speed(pm0);
for (int i = 0; i < 10; i++) {
MSG_vm_set_bound(vm1, new_bound);
MSG_process_sleep(100);
- double task0_remain_now = MSG_task_get_flops_amount(task0);
- double task1_remain_now = MSG_task_get_flops_amount(task1);
+ double task0_remain_now = MSG_task_get_remaining_work_ratio(task0);
+ double task1_remain_now = MSG_task_get_remaining_work_ratio(task1);
double task0_flops_per_sec = task0_remain_prev - task0_remain_now;
double task1_flops_per_sec = task1_remain_prev - task1_remain_now;