: NetworkAction(model_, size, false)
, m_latInit(latency)
{
- m_latency = latency;
- if (m_latency <= 0.0) {
- p_stateSet = getModel()->getDoneActionSet();
- p_stateSet->push_back(*this);
- }
- p_variable = NULL;
+ m_latency = latency;
+ if (m_latency <= 0.0) {
+ p_stateSet = getModel()->getDoneActionSet();
+ p_stateSet->push_back(*this);
+ }
+ p_variable = NULL;
};
int unref() override;
void cancel() override;