mysocket->action = action;
xbt_dict_set(dict_socket,(const char*)&sock, mysocket,NULL);
sock->Bind(InetSocketAddress(port_number));
- Simulator::Schedule (Seconds(0.0),&StartFlow, sock, addr, port_number);
+ XBT_INFO("Create flow starting to %fs + %fs = %fs",start-ns3_time(), ns3_time(), start);
+ Simulator::Schedule (Seconds(start-ns3_time()),&StartFlow, sock, addr, port_number);
+// Simulator::Schedule (Seconds(0.0),&StartFlow, sock, addr, port_number);
+
}
void* NS3Sim::get_action_from_socket(void *socket){
if (mysocket->finished == 0){
mysocket->finished = 1;
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "recv_cb of F[" << mysocket->totalBytes << "] " << endl;
+ XBT_DEBUG("recv_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
XBT_DEBUG("Stop simulator at %f seconds", Simulator::Now().GetSeconds());
Simulator::Stop(Seconds(0.0));
Simulator::Run();
}
static void send_callback(Ptr<Socket> localSocket, uint32_t txSpace){
+ uint8_t *data = (uint8_t*)malloc(sizeof(uint8_t)*txSpace);
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
-
if (mysocket->remaining == 0){
- //all data was already buffered (and socket was already closed), just return
- return;
+ //all data was already buffered (and socket was already closed), just return
+ return;
}
-
- uint32_t packetSize = 1024;
- uint32_t toWrite = min (mysocket->remaining, packetSize);
- uint8_t *data = (uint8_t*)malloc(sizeof(uint8_t)*toWrite);
- int amountSent = localSocket->Send (&data[0], toWrite, 0);
- free (data);
- if (amountSent > 0){
- mysocket->bufferedBytes += amountSent;
- mysocket->remaining -= amountSent;
+ while (mysocket->sentBytes < mysocket->totalBytes
+ && localSocket->GetTxAvailable () > 0)
+ {
+ uint32_t toWrite = min ((mysocket->remaining), txSpace);
+ toWrite = min (toWrite, localSocket->GetTxAvailable ());
+ int amountSent = localSocket->Send (&data[0], toWrite, 0);
+
+ if(amountSent < 0)
+ return;
+ (mysocket->sentBytes) += amountSent;
+ (mysocket->remaining) -= amountSent;
+ XBT_DEBUG("send_cb of F[%p, %p, %d] (%d/%d) %d buffered", mysocket, mysocket->action, mysocket->totalBytes, mysocket->remaining, mysocket->totalBytes, amountSent);
+
+ }
+ if ((mysocket->sentBytes) >= mysocket->totalBytes){
+ localSocket->Close();
}
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "send_cb of F[" << mysocket->totalBytes << "] ("<< mysocket->remaining << " / " << mysocket->totalBytes << ") " << amountSent << " buffered." << endl;
-
- if (mysocket->remaining == 0){
- //everything was buffered to send, tell NS3 to close the socket
- localSocket->Close();
- }
- return;
}
static void datasent_callback(Ptr<Socket> localSocket, uint32_t dataSent){
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
mysocket->sentBytes += dataSent;
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "datasent_cb of F[" << mysocket->totalBytes << "] " << dataSent << " sent." << endl;
+ XBT_DEBUG("datasent_cb of F[%p, %p, %d] %d sent", mysocket, mysocket->action, mysocket->totalBytes, dataSent);
}
static void normalClose_callback(Ptr<Socket> localSocket){
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "normalClose_cb of F[" << mysocket->totalBytes << "]" << endl;
+ XBT_DEBUG("normalClose_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
receive_callback (localSocket);
}
static void errorClose_callback(Ptr<Socket> localSocket){
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "errorClose_cb of F[" << mysocket->totalBytes << "]" << endl;
+ XBT_DEBUG("errorClose_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
xbt_die("NS3: a socket was closed anormally");
}
static void succeededConnect_callback(Ptr<Socket> localSocket){
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "succeededConnect_cb of F[" << mysocket->totalBytes << "]" << endl;
+ XBT_DEBUG("succeededConnect_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
}
static void failedConnect_callback(Ptr<Socket> localSocket){
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&localSocket);
-// cout << "[" << Simulator::Now ().GetSeconds() << "] " << "failedConnect_cb of F[" << mysocket->totalBytes << "]" << endl;
+ XBT_DEBUG("failedConnect_cb of F[%p, %p, %d]", mysocket, mysocket->action, mysocket->totalBytes);
xbt_die("NS3: a socket failed to connect");
}
sock->SetCloseCallbacks (MakeCallback (&normalClose_callback), MakeCallback (&errorClose_callback));
MySocket* mysocket = (MySocket*)xbt_dict_get_or_null(dict_socket,(char*)&sock);
-// cout << "[" << Simulator::Now().GetSeconds() << "] Starting flow to " << to << " using port " << port_number << endl;
+ XBT_DEBUG("startFlow_cb of F[%p, %p, %d] dest=%s port=%d", mysocket, mysocket->action, mysocket->totalBytes, to, port_number);
}