*/
ActorImplPtr ActorImpl::attach(const std::string& name, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties)
+ const std::unordered_map<std::string, std::string>* properties)
{
// This is mostly a copy/paste from create(), it'd be nice to share some code between those two functions.
}
ActorImplPtr ActorImpl::create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
- std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor)
+ const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor)
{
XBT_DEBUG("Start actor %s@'%s'", name.c_str(), host->get_cname());