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tiny doc improvement
[simgrid.git] / src / bindings / python / simgrid_python.cpp
index 68fb123..21cd88c 100644 (file)
@@ -1,20 +1,21 @@
-/* Copyright (c) 2018. The SimGrid Team. All rights reserved.          */
+/* Copyright (c) 2018-2019. The SimGrid Team. All rights reserved.          */
 
 /* This program is free software; you can redistribute it and/or modify it
  * under the terms of the license (GNU LGPL) which comes with this package. */
 
-#include <memory>
-#include <string>
-#include <vector>
-
-#include <pybind11/pybind11.h>
+#include <pybind11/pybind11.h> // Must be first
 #include <pybind11/stl.h>
 
+#include "src/kernel/context/Context.hpp"
 #include <simgrid/s4u/Actor.hpp>
 #include <simgrid/s4u/Engine.hpp>
 #include <simgrid/s4u/Host.hpp>
 #include <simgrid/s4u/Mailbox.hpp>
 
+#include <memory>
+#include <string>
+#include <vector>
+
 namespace py = pybind11;
 using simgrid::s4u::Actor;
 using simgrid::s4u::ActorPtr;
@@ -46,12 +47,16 @@ PYBIND11_MODULE(simgrid, m)
 
   m.attr("simgrid_version") = simgrid_version;
 
+  // Internal exception used to kill actors and sweep the RAII chimney (free objects living on the stack)
+  py::object pyStopRequestEx = py::register_exception<simgrid::kernel::context::Context::StopRequest>(m, "ActorKilled");
+
   /* this_actor namespace */
   void (*sleep_for_fun)(double) = &simgrid::s4u::this_actor::sleep_for; // pick the right overload
   void (*sleep_until_fun)(double) = &simgrid::s4u::this_actor::sleep_until;
 
   py::module m2 = m.def_submodule("this_actor", "Bindings of the s4u::this_actor namespace.");
   m2.def("info", [](char* s) { XBT_INFO("%s", s); }, "Display a logging message of default priority.");
+  m2.def("error", [](char* s) { XBT_ERROR("%s", s); }, "Display a logging message of 'error' priority.");
   m2.def("execute", py::overload_cast<double, double>(&simgrid::s4u::this_actor::execute),
          "Block the current actor, computing the given amount of flops at the given priority, see :cpp:func:`void "
          "simgrid::s4u::this_actor::execute(double, double)`",
@@ -66,6 +71,7 @@ PYBIND11_MODULE(simgrid, m)
   m2.def("suspend", &simgrid::s4u::this_actor::suspend, "Suspend the current actor, that is blocked until resume()ed by another actor. see :cpp:func:`void simgrid::s4u::this_actor::suspend`");
   m2.def("yield_", &simgrid::s4u::this_actor::yield,
          "Yield the actor, see :cpp:func:`void simgrid::s4u::this_actor::yield()`");
+  m2.def("exit", &simgrid::s4u::this_actor::exit, "kill the current actor");
 
   /* Class Engine */
   py::class_<Engine>(m, "Engine", "Simulation Engine, see :ref:`class s4u::Engine <API_s4u_Engine>`")
@@ -79,47 +85,59 @@ PYBIND11_MODULE(simgrid, m)
         // Currently this can be dangling, we should wrap this somehow.
         return new simgrid::s4u::Engine(&argc, argv.get());
       }))
+      .def("get_all_hosts", &Engine::get_all_hosts, "Returns the list of all hosts found in the platform")
+      .def("get_clock", &Engine::get_clock, "Retrieve the simulation time (in seconds)")
       .def("load_platform", &Engine::load_platform,
-          "Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`")
+           "Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`")
       .def("load_deployment", &Engine::load_deployment,
-          "Load a deployment file and launch the actors that it contains, see :cpp:func:`simgrid::s4u::Engine::load_deployment()`")
+           "Load a deployment file and launch the actors that it contains, see "
+           ":cpp:func:`simgrid::s4u::Engine::load_deployment()`")
       .def("run", &Engine::run, "Run the simulation")
-      .def("register_actor", [](Engine*, std::string name, py::object obj) {
-        simgrid::simix::register_function(name,
-            [obj](std::vector<std::string> args) -> simgrid::simix::ActorCode {
-          return [obj, args]() {
-            /* Convert the std::vector into a py::tuple */
-            py::tuple params(args.size()-1);
-            for (size_t i=1; i<args.size(); i++)
-              params[i-1] = py::cast(args[i]);
-
-            PyObject *result = PyObject_CallObject(obj.ptr(), params.ptr());
-            if (!result)
-                throw pybind11::error_already_set();
-
-            /* If I was passed a class, I just built an instance, so I need to call it now */
-            if (PyCallable_Check(result)) {
-              py::object obj2 = pybind11::reinterpret_steal<py::object>(pybind11::handle(static_cast<PyObject*>(result)));
-              obj2();
-            }
-          };
-        });
-      }, "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_function()`")
-      ;
+      .def("register_actor",
+           [pyStopRequestEx](Engine*, std::string name, py::object fun_or_class) {
+             simgrid::simix::register_function(
+                 name, [pyStopRequestEx, fun_or_class](std::vector<std::string> args) -> simgrid::simix::ActorCode {
+                   return [pyStopRequestEx, fun_or_class, args]() {
+                     try {
+                       /* Convert the std::vector into a py::tuple */
+                       py::tuple params(args.size() - 1);
+                       for (size_t i = 1; i < args.size(); i++)
+                         params[i - 1] = py::cast(args[i]);
+
+                       py::object res = fun_or_class(*params);
+
+                       /* If I was passed a class, I just built an instance, so I need to call it now */
+                       if (py::isinstance<py::function>(res))
+                         res();
+                     } catch (py::error_already_set& ex) {
+                       if (ex.matches(pyStopRequestEx)) {
+                         XBT_VERB("Actor killed");
+                         /* Stop here that StopRequest exception which was meant to free the RAII stuff on the stack */
+                       } else {
+                         throw;
+                       }
+                     }
+                   };
+                 });
+           },
+           "Registers the main function of an actor, see :cpp:func:`simgrid::s4u::Engine::register_function()`");
 
   /* Class Host */
   py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`")
-      .def("by_name", &Host::by_name, "Retrieve a host from its name, or die")
+      .def("by_name", &Host::by_name, "Retrieves a host from its name, or die")
+      .def("current", &Host::current, "Retrieves the host on which the running actor is located, see :cpp:func:`simgrid::s4u::Host::current()`")
       .def_property_readonly("name", [](Host* self) -> const std::string {
-           return static_cast<std::string>(self->get_name());
-        }, "Retrieve the name of this host")
+          return std::string(self->get_name().c_str()); // Convert from xbt::string because of MC
+        }, "The name of this host")
       .def_property_readonly("speed", &Host::get_speed,
-          "Get the peak computing speed in flops/s at the current pstate, taking the external load into account, see :cpp:func:`simgrid::s4u::Host::get_speed()`");
+          "The peak computing speed in flops/s at the current pstate, taking the external load into account, see :cpp:func:`simgrid::s4u::Host::get_speed()`");
 
   /* Class Mailbox */
   py::class_<simgrid::s4u::Mailbox, std::unique_ptr<Mailbox, py::nodelete>>(m, "Mailbox", "Mailbox, see :ref:`class s4u::Mailbox <API_s4u_Mailbox>`")
       .def("by_name", &Mailbox::by_name, "Retrieve a Mailbox from its name, see :cpp:func:`simgrid::s4u::Mailbox::by_name()`")
-      .def_property_readonly("name", &Mailbox::get_name, "Retrieves the name of that mailbox, see :cpp:func:`simgrid::s4u::Mailbox::get_name()`")
+      .def_property_readonly("name", [](Mailbox* self) -> const std::string {
+         return std::string(self->get_name().c_str()); // Convert from xbt::string because of MC
+      }, "The name of that mailbox, see :cpp:func:`simgrid::s4u::Mailbox::get_name()`")
       .def("put", [](Mailbox self, py::object data, int size) {
         data.inc_ref();
         self.put(data.ptr(), size);
@@ -132,29 +150,37 @@ PYBIND11_MODULE(simgrid, m)
 
   /* Class Actor */
   py::class_<simgrid::s4u::Actor, ActorPtr>(m, "Actor",
-                                            ""
                                             "An actor is an independent stream of execution in your distributed "
                                             "application, see :ref:`class s4u::Actor <API_s4u_Actor>`")
 
       .def("create",
-           [](py::args args, py::kwargs kwargs) {
-             xbt_assert(args.size() > 2,
-                        "Creating an actor takes at least 3 parameters: name, host, and main function.");
-             return simgrid::s4u::Actor::create(args[0].cast<std::string>(), args[1].cast<Host*>(), [args]() {
-               py::tuple funargs(args.size() - 3);
-               for (size_t i = 3; i < args.size(); i++)
-                 funargs[i - 3] = args[i];
-
-               PyObject* result = PyObject_CallObject(args[2].ptr(), funargs.ptr());
-               if (!result)
-                 throw pybind11::error_already_set();
+           [pyStopRequestEx](py::str name, py::object host, py::object fun, py::args args) {
+
+             return simgrid::s4u::Actor::create(name, host.cast<Host*>(), [fun, args, pyStopRequestEx]() {
+
+               try {
+                 fun(*args);
+               } catch (py::error_already_set& ex) {
+                 if (ex.matches(pyStopRequestEx)) {
+                   XBT_VERB("Actor killed");
+                   /* Stop here that StopRequest exception which was meant to free the RAII stuff on the stack */
+                 } else {
+                   throw;
+                 }
+               }
              });
            },
            "Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
       .def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
-      .def("migrate", &Actor::migrate, "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`",
-               py::arg("dest"))
-      .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void simgrid::s4u::Actor::suspend()`")
-      .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`");
-
+      .def("daemonize", &Actor::daemonize,
+           "This actor will be automatically terminated when the last non-daemon actor finishes, see :cpp:func:`void "
+           "simgrid::s4u::Actor::daemonize()`")
+      .def("join", py::overload_cast<double>(&Actor::join),
+           "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`", py::arg("timeout"))
+      .def("migrate", &Actor::migrate,
+           "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`", py::arg("dest"))
+      .def("self", &Actor::self, "Retrieves the current actor, see :cpp:func:`void simgrid::s4u::Actor::self()`")
+      .def("is_suspended", &Actor::is_suspended, "Returns True if that actor is currently suspended.")
+      .def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor.")
+      .def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed.");
 }