// Currently this can be dangling, we should wrap this somehow.
return new simgrid::s4u::Engine(&argc, argv.get());
}))
+ .def("get_clock", &Engine::get_clock, "Retrieve the simulation time")
.def("load_platform", &Engine::load_platform,
"Load a platform file describing the environment, see :cpp:func:`simgrid::s4u::Engine::load_platform()`")
.def("load_deployment", &Engine::load_deployment,
/* Class Host */
py::class_<simgrid::s4u::Host, std::unique_ptr<Host, py::nodelete>>(m, "Host", "Simulation Engine, see :ref:`class s4u::Host <API_s4u_Host>`")
- .def("by_name", &Host::by_name, "Retrieve a host from its name, or die")
+ .def("by_name", &Host::by_name, "Retrieves a host from its name, or die")
+ .def("current", &Host::current, "Retrieves the host on which the running actor is located, see :cpp:func:`simgrid::s4u::Host::current()`")
.def_property_readonly("name", [](Host* self) -> const std::string {
return static_cast<std::string>(self->get_name());
}, "Retrieve the name of this host")
},
"Create an actor from a function or an object, see :cpp:func:`simgrid::s4u::Actor::create()`")
.def_property("host", &Actor::get_host, &Actor::migrate, "The host on which this actor is located")
+ .def("join", py::overload_cast<double>(&Actor::join), "Wait for the actor to finish, see :cpp:func:`void simgrid::s4u::Actor::join(double)`",
+ py::arg("timeout"))
.def("migrate", &Actor::migrate, "Moves that actor to another host, see :cpp:func:`void simgrid::s4u::Actor::migrate()`",
- py::arg("dest"))
+ py::arg("dest"))
.def("suspend", &Actor::suspend, "Suspend that actor, that is blocked until resume()ed by another actor. See :cpp:func:`void simgrid::s4u::Actor::suspend()`")
.def("resume", &Actor::resume, "Resume that actor, that was previously suspend()ed. See :cpp:func:`void simgrid::s4u::Actor::suspend()`");