#ifndef SIMGRID_S4U_ENGINE_HPP
#define SIMGRID_S4U_ENGINE_HPP
+#include <string>
+#include <utility>
+#include <vector>
+
#include <xbt/base.h>
+#include <xbt/functional.hpp>
+
+#include <simgrid/simix.hpp>
#include <simgrid/s4u/forward.hpp>
namespace simgrid {
+namespace kernel {
+class EngineImpl;
+}
namespace s4u {
/** @brief Simulation engine
*
* This class is an interface to the simulation engine.
*/
XBT_PUBLIC_CLASS Engine {
+private:
+ ~Engine();
+
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int *argc, char **argv);
/** @brief Retrieve the engine singleton */
static s4u::Engine *instance();
- /** @brief Retrieve the root AS, containing all others */
- simgrid::s4u::As *rootAs();
- /** @brief Retrieve the AS of the given name (or nullptr if not found) */
- simgrid::s4u::As *asByNameOrNull(const char *name);
+ /** @brief Retrieve the root netzone, containing all others */
+ simgrid::s4u::NetZone* netRoot();
+
+ /** @brief Retrieve the netzone of the given name (or nullptr if not found) */
+ simgrid::s4u::NetZone* netzoneByNameOrNull(const char* name);
+
+ /** @brief Retrieve the netcard of the given name (or nullptr if not found) */
+ simgrid::kernel::routing::NetCard* netcardByNameOrNull(const char* name);
+ void netcardList(std::vector<simgrid::kernel::routing::NetCard*> * list);
+
+ template<class F>
+ void registerFunction(const char* name)
+ {
+ simgrid::simix::registerFunction(name, [](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([args] {
+ F code(std::move(args));
+ code();
+ });
+ });
+ }
+
+ template<class F>
+ void registerFunction(const char* name, F code)
+ {
+ simgrid::simix::registerFunction(name, [code](std::vector<std::string> args){
+ return simgrid::simix::ActorCode([code,args] {
+ code(std::move(args));
+ });
+ });
+ }
+
+ simgrid::kernel::EngineImpl* pimpl;
private:
static s4u::Engine *instance_;