refcount_ = 1; /* refcount_: start > 0 so that this group never gets freed */
}
-Group::Group(int n) : size_(n), rank_to_actor_map_(size_, nullptr), rank_to_index_map_(size_, MPI_UNDEFINED), index_to_rank_map_(size_, MPI_UNDEFINED)
+Group::Group(int n) : size_(n), rank_to_actor_map_(size_, nullptr)
{
refcount_ = 1;
}
-Group::Group(MPI_Group origin)
+Group::Group(Group* origin)
{
if (origin != MPI_GROUP_NULL && origin != MPI_GROUP_EMPTY) {
size_ = origin->size();
refcount_ = 1;
- rank_to_index_map_ = origin->rank_to_index_map_;
- index_to_rank_map_ = origin->index_to_rank_map_;
rank_to_actor_map_ = origin->rank_to_actor_map_;
actor_to_rank_map_ = origin->actor_to_rank_map_;
}
{
if (0 <= rank && rank < size_) {
int index = actor->get_pid();
- rank_to_index_map_[rank] = index;
- if (index != MPI_UNDEFINED) {
- if ((unsigned)index >= index_to_rank_map_.size())
- index_to_rank_map_.resize(index + 1, MPI_UNDEFINED);
- index_to_rank_map_[index] = rank;
- }
rank_to_actor_map_[rank] = actor;
if (actor != nullptr) {
}
}
-int Group::rank(int index)
-{
- int rank;
- if (0 <= index && (unsigned)index < index_to_rank_map_.size())
- rank = index_to_rank_map_[index];
- else
- rank = MPI_UNDEFINED;
-
- return rank;
-}
-
simgrid::s4u::ActorPtr Group::actor(int rank) {
if (0 <= rank && rank < size_)
return rank_to_actor_map_[rank];