*********/
class CpuModel : public Model {
public:
- CpuModel(string name) : Model(name) {};
+ CpuModel(const char *name) : Model(name) {};
CpuPtr createResource(string name);
void updateActionsStateLazy(double now, double delta);
void updateActionsStateFull(double now, double delta);
class Cpu : virtual public Resource {
public:
Cpu(){};
- Cpu(CpuModelPtr model, const char* name, xbt_dict_t properties, int core, double powerPeak, double powerScale)
- : Resource(model, name, properties), m_core(core), m_powerPeak(powerPeak), m_powerScale(powerScale)
- {};
- virtual ActionPtr execute(double size)=0;
- virtual ActionPtr sleep(double duration)=0;
+ Cpu(int core, double powerPeak, double powerScale);
+ virtual CpuActionPtr execute(double size)=0;
+ virtual CpuActionPtr sleep(double duration)=0;
virtual int getCore();
virtual double getSpeed(double load);
virtual double getAvailableSpeed();
class CpuLmm : public ResourceLmm, public Cpu {
public:
- CpuLmm() : p_constraintCore(NULL), p_constraintCoreId(NULL) {};
- CpuLmm(CpuModelPtr model, const char* name, xbt_dict_t properties, int core, double powerPeak, double powerScale);
+ CpuLmm(lmm_constraint_t constraint);
+ CpuLmm(lmm_constraint_t constraint, int core, double powerPeak, double powerScale);
~CpuLmm();
/* Note (hypervisor): */
lmm_constraint_t *p_constraintCore;
public:
CpuAction(){};
CpuAction(ModelPtr model, double cost, bool failed)
- : Action(model, cost, failed) {};
+ : Action(model, cost, failed) {};//FIXME:REMOVE
virtual void setAffinity(CpuPtr cpu, unsigned long mask)=0;
virtual void setBound(double bound)=0;
};
class CpuActionLmm : public ActionLmm, public CpuAction {
public:
CpuActionLmm(){};
- CpuActionLmm(ModelPtr model, double cost, bool failed)
- : Action(model, cost, failed), ActionLmm(model, cost, failed), CpuAction(model, cost, failed) {};
+ CpuActionLmm(lmm_variable_t var)
+ : ActionLmm(var), CpuAction() {};
void updateRemainingLazy(double now);
virtual void updateEnergy()=0;
void setAffinity(CpuPtr cpu, unsigned long mask);