: NetworkAction(model_, size, false), initialLatency_(latency)
{
latency_ = latency;
- if (latency_ <= 0.0) {
- state_set_ = model_->getDoneActionSet();
- state_set_->push_back(*this);
- }
+ if (latency_ <= 0.0)
+ set_state(Action::State::done);
};
NetworkConstantAction::~NetworkConstantAction() = default;