#include <map>
struct s_smx_process_exit_fun_t {
- std::function<void(int, void*)> fun;
+ std::function<void(bool, void*)> fun;
void *arg;
};
public:
xbt::string name_;
ActorImpl(xbt::string name, s4u::Host* host);
+ ActorImpl(const ActorImpl&) = delete;
+ ActorImpl& operator=(const ActorImpl&) = delete;
~ActorImpl();
double get_kill_time();