UContext::UContext(std::function<void()>&& code, actor::ActorImpl* actor, SwappedContextFactory* factory)
: SwappedContext(std::move(code), actor, factory)
{
- XBT_VERB("Creating a context of stack %uMb", smx_context_stack_size / 1024 / 1024);
+ XBT_VERB("Creating a context of stack %uMb", actor->get_stacksize() / 1024 / 1024);
/* if the user provided a function for the actor then use it. If not, nothing to do for maestro. */
if (has_code()) {
getcontext(&this->uc_);
this->uc_.uc_link = nullptr;
this->uc_.uc_stack.ss_sp = sg_makecontext_stack_addr(get_stack());
- this->uc_.uc_stack.ss_size = sg_makecontext_stack_size(smx_context_stack_size);
+ this->uc_.uc_stack.ss_size = sg_makecontext_stack_size(actor->get_stacksize());
// Makecontext expects integer arguments; we want to pass a pointer.
// This context address is decomposed into a series of integers, which are passed as arguments to makecontext.