actors_to_run.clear();
}
+/** Wake up all actors waiting for a Surf action to finish */
+void Global::wake_all_waiting_actors()
+{
+ for (auto const& model : all_existing_models) {
+ kernel::resource::Action* action;
+
+ XBT_DEBUG("Handling the failed actions (if any)");
+ while ((action = model->extract_failed_action())) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() != nullptr)
+ kernel::activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ XBT_DEBUG("Handling the terminated actions (if any)");
+ while ((action = model->extract_done_action())) {
+ XBT_DEBUG(" Handling Action %p", action);
+ if (action->get_activity() == nullptr)
+ XBT_DEBUG("probably vcpu's action %p, skip", action);
+ else
+ kernel::activity::ActivityImplPtr(action->get_activity())->post();
+ }
+ }
+}
+
config::Flag<double> cfg_breakpoint{
"debug/breakpoint", {"simix/breakpoint"}, "When non-negative, raise a SIGTRAP after given (simulated) time", -1.0};
} // namespace simix
}
}
-/** Wake up all processes waiting for a Surf action to finish */
-static void SIMIX_wake_processes()
-{
- for (auto const& model : all_existing_models) {
- simgrid::kernel::resource::Action* action;
-
- XBT_DEBUG("Handling the failed actions (if any)");
- while ((action = model->extract_failed_action())) {
- XBT_DEBUG(" Handling Action %p",action);
- if (action->get_activity() != nullptr)
- simgrid::kernel::activity::ActivityImplPtr(action->get_activity())->post();
- }
- XBT_DEBUG("Handling the terminated actions (if any)");
- while ((action = model->extract_done_action())) {
- XBT_DEBUG(" Handling Action %p",action);
- if (action->get_activity() == nullptr)
- XBT_DEBUG("probably vcpu's action %p, skip", action);
- else
- simgrid::kernel::activity::ActivityImplPtr(action->get_activity())->post();
- }
- }
-}
-
/** Handle any pending timer. Returns if something was actually run. */
static bool SIMIX_execute_timers()
{
* Short proof: only maestro adds stuff to the actors_to_run array, so the execution order of user contexts do
* not impact its order.
*
- * Long proof: processes remain sorted through an arbitrary (implicit, complex but fixed) order in all cases.
+ * Long proof: actors remain sorted through an arbitrary (implicit, complex but fixed) order in all cases.
*
- * - if there is no kill during the simulation, processes remain sorted according by their PID.
+ * - if there is no kill during the simulation, actors remain sorted according by their PID.
* Rationale: This can be proved inductively.
* Assume that actors_to_run is sorted at a beginning of one round (it is at round 0: the deployment file
* is parsed linearly).
* Let's show that it is still so at the end of this round.
- * - if a process is added when being created, that's from maestro. It can be either at startup
+ * - if an actor is added when being created, that's from maestro. It can be either at startup
* time (and then in PID order), or in response to a process_create simcall. Since simcalls are handled
* in arbitrary order (inductive hypothesis), we are fine.
- * - If a process is added because it's getting killed, its subsequent actions shouldn't matter
- * - If a process gets added to actors_to_run because one of their blocking action constituting the meat
+ * - If an actor is added because it's getting killed, its subsequent actions shouldn't matter
+ * - If an actor gets added to actors_to_run because one of their blocking action constituting the meat
* of a simcall terminates, we're still good. Proof:
- * - You are added from ActorImpl::simcall_answer() only. When this function is called depends on the resource
- * kind (network, cpu, disk, whatever), but the same arguments hold. Let's take communications as an
- * example.
+ * - You are added from ActorImpl::simcall_answer() only. When this function is called depends on the
+ * resource kind (network, cpu, disk, whatever), but the same arguments hold. Let's take communications
+ * as an example.
* - For communications, this function is called from SIMIX_comm_finish().
* This function itself don't mess with the order since simcalls are handled in FIFO order.
* The function is called:
* This order is also fixed because it depends of the order in which the surf actions were
* added to the system, and only maestro can add stuff this way, through simcalls.
* We thus use the inductive hypothesis once again to conclude that the order in which synchros are
- * poped out of the set does not depend on the user code's execution order.
+ * popped out of the set does not depend on the user code's execution order.
* - because the communication terminated. In this case, synchros are served in the order given by
* set = model->states.done_action_set;
* while ((synchro = extract(set)))
* SIMIX_simcall_post((smx_synchro_t) synchro->data);
* and the argument is very similar to the previous one.
- * So, in any case, the orders of calls to SIMIX_comm_finish() do not depend on the order in which user
- * processes are executed.
- * So, in any cases, the orders of processes within actors_to_run do not depend on the order in which
- * user processes were executed previously.
+ * So, in any case, the orders of calls to CommImpl::finish() do not depend on the order in which user
+ * actors are executed.
+ * So, in any cases, the orders of actors within actors_to_run do not depend on the order in which
+ * user actors were executed previously.
* So, if there is no killing in the simulation, the simulation reproducibility is not jeopardized.
- * - If there is some process killings, the order is changed by this decision that comes from user-land
+ * - If there is some actor killings, the order is changed by this decision that comes from user-land
* But this decision may not have been motivated by a situation that were different because the simulation is
* not reproducible.
- * So, even the order change induced by the process killing is perfectly reproducible.
+ * So, even the order change induced by the actor killing is perfectly reproducible.
*
* So science works, bitches [http://xkcd.com/54/].
*
simix_global->execute_tasks();
do {
- SIMIX_wake_processes();
+ simix_global->wake_all_waiting_actors();
} while (simix_global->execute_tasks());
/* If only daemon processes remain, cancel their actions, mark them to die and reschedule them */
again = SIMIX_execute_timers();
if (simix_global->execute_tasks())
again = true;
- SIMIX_wake_processes();
+ simix_global->wake_all_waiting_actors();
} while (again);
/* Clean actors to destroy */