* @param now The current time of the simulation
* @return The delta of time till the next action will finish
*/
- virtual double next_occuring_event(double now);
- virtual double next_occuring_event_lazy(double now);
- virtual double next_occuring_event_full(double now);
+ virtual double next_occurring_event(double now);
+ virtual double next_occurring_event_lazy(double now);
+ virtual double next_occurring_event_full(double now);
+
+ XBT_ATTRIB_DEPRECATED_v329("Please use next_occurring_event()") double next_occuring_event(double now)
+ {
+ return next_occurring_event(now);
+ }
+ XBT_ATTRIB_DEPRECATED_v329("Please use next_occurring_event_lazy()") double next_occuring_event_lazy(double now)
+ {
+ return next_occurring_event_lazy(now);
+ }
+ XBT_ATTRIB_DEPRECATED_v329("Please use next_occurring_event_full()") double next_occuring_event_full(double now)
+ {
+ return next_occurring_event_full(now);
+ }
private:
Action* extract_action(Action::StateSet* list);
* The only model that is not is ns-3: computing the next timestamp moves the model up to that point,
* so we need to call it only when the next timestamp of other sources is computed.
*/
- virtual bool next_occuring_event_is_idempotent() { return true; }
+ virtual bool next_occurring_event_is_idempotent() { return true; }
+
+ XBT_ATTRIB_DEPRECATED_v329("Please use next_occurring_event_is_idempotent()") bool next_occuring_event_is_idempotent()
+ {
+ return next_occurring_event_is_idempotent();
+ }
private:
std::unique_ptr<lmm::System> maxmin_system_;