* have it empty in the way. For each deleted state, check if the request that has generated it (from its
* predecessor state), depends on any other previous request executed before it. If it does then add it to the
* interleave set of the state that executed that previous request. */
-
- while (not stack_.empty()) {
+ bool found_backtracking_point = false;
+ while (not stack_.empty() && not found_backtracking_point) {
std::unique_ptr<State> state = std::move(stack_.back());
stack_.pop_back();
if (reduction_mode_ == ReductionMode::dpor) {
}
}
- if (state->count_todo() && stack_.size() < (std::size_t)_sg_mc_max_depth) {
- /* We found a back-tracking point, let's loop */
- XBT_DEBUG("Back-tracking to state %ld at depth %zu", state->get_num(), stack_.size() + 1);
- stack_.push_back(
- std::move(state)); // Put it back on the stack from which it was removed earlier in this while loop
- this->restore_state();
- XBT_DEBUG("Back-tracking to state %ld at depth %zu done", stack_.back()->get_num(), stack_.size());
- break;
- } else {
+ if (state->count_todo() == 0) { // Empty interleaving set
XBT_DEBUG("Delete state %ld at depth %zu", state->get_num(), stack_.size() + 1);
+
+ } else {
+ XBT_DEBUG("Back-tracking to state %ld at depth %zu", state->get_num(), stack_.size() + 1);
+ stack_.push_back(std::move(state)); // Put it back on the stack
+ found_backtracking_point = true;
}
}
-}
-void DFSExplorer::restore_state()
-{
- /* If asked to rollback on a state that has a snapshot, restore it */
- State* last_state = stack_.back().get();
- if (const auto* system_state = last_state->get_system_state()) {
- system_state->restore(&get_remote_app().get_remote_process());
- on_restore_system_state_signal(last_state, get_remote_app());
- return;
- }
+ if (found_backtracking_point) {
+ /* If asked to rollback on a state that has a snapshot, restore it */
+ State* last_state = stack_.back().get();
+ if (const auto* system_state = last_state->get_system_state()) {
+ system_state->restore(&get_remote_app().get_remote_process());
+ on_restore_system_state_signal(last_state, get_remote_app());
+ return;
+ }
- /* if no snapshot, we need to restore the initial state and replay the transitions */
- get_remote_app().restore_initial_state();
- on_restore_initial_state_signal(get_remote_app());
-
- /* Traverse the stack from the state at position start and re-execute the transitions */
- for (std::unique_ptr<State> const& state : stack_) {
- if (state == stack_.back()) /* If we are arrived on the target state, don't replay the outgoing transition */
- break;
- state->get_transition()->replay();
- on_transition_replay_signal(state->get_transition(), get_remote_app());
- /* Update statistics */
- mc_model_checker->inc_visited_states();
- }
+ /* if no snapshot, we need to restore the initial state and replay the transitions */
+ get_remote_app().restore_initial_state();
+ on_restore_initial_state_signal(get_remote_app());
+
+ /* Traverse the stack from the state at position start and re-execute the transitions */
+ for (std::unique_ptr<State> const& state : stack_) {
+ if (state == stack_.back()) /* If we are arrived on the target state, don't replay the outgoing transition */
+ break;
+ state->get_transition()->replay();
+ on_transition_replay_signal(state->get_transition(), get_remote_app());
+ /* Update statistics */
+ mc_model_checker->inc_visited_states();
+ }
+ } // If no backtracing point, then the stack is empty and the exploration is over
}
DFSExplorer::DFSExplorer(const std::vector<char*>& args, bool with_dpor) : Exploration(args)