*/
class Actor {
friend Comm;
+ Actor(smx_process_t smx_proc);
public:
Actor(const char*name, s4u::Host *host, int argc, char **argv);
Actor(const char*name, s4u::Host *host, int argc, char **argv, double killTime);
virtual ~Actor() {}
/** The main method of your agent */
- virtual int main(int argc, char **argv)=0;
+ virtual int main(int argc, char **argv);
/** The Actor that is currently running */
static Actor *current();
void sleep(double duration);
/** Block the actor, computing the given amount of flops */
- void execute(double flop);
+ e_smx_state_t execute(double flop);
- /** Block the actor until it gets a message from the given mailbox */
- //void* recv(const char *mailbox);
-
- /** Block the actor until it gets a string message (to be freed after use) from the given mailbox */
- char *recvstr(Mailbox &chan);
-
- /** Block the actor until it delivers a string message (that will be copied) to the given mailbox */
- void sendstr(Mailbox &chan, const char*msg);
+ /** Block the actor until it gets a message from the given mailbox.
+ *
+ * See \ref Comm for the full communication API (including non blocking communications).
+ */
+ void *recv(Mailbox &chan);
- /** Creates (but don't start) an async send action */
- Comm &send_init(Mailbox &chan);
+ /** Block the actor until it delivers a message of the given simulated size to the given mailbox
+ *
+ * See \ref Comm for the full communication API (including non blocking communications).
+ */
+ void send(Mailbox &chan, void*payload, size_t simulatedSize);
protected:
smx_process_t getInferior() {return p_smx_process;}