xbt::signal<void(Actor const&)> s4u::Actor::on_wake_up;
xbt::signal<void(Actor const&)> s4u::Actor::on_migration_start;
xbt::signal<void(Actor const&)> s4u::Actor::on_migration_end;
+xbt::signal<void(Actor const&)> s4u::Actor::on_termination;
xbt::signal<void(Actor const&)> s4u::Actor::on_destruction;
// ***** Actor creation *****
{
intrusive_ptr_release(actor->pimpl_);
}
+int Actor::get_refcount()
+{
+ return pimpl_->get_refcount();
+}
// ***** Actor methods *****
void Actor::join()
{
- simcall_process_join(this->pimpl_, -1);
+ join(-1);
}
void Actor::join(double timeout)
{
- simcall_process_join(this->pimpl_, timeout);
+ auto issuer = SIMIX_process_self();
+ auto target = pimpl_;
+ simix::simcall_blocking([issuer, target, timeout] {
+ if (target->finished_) {
+ // The joined process is already finished, just wake up the issuer right away
+ issuer->simcall_answer();
+ } else {
+ smx_activity_t sync = issuer->join(target, timeout);
+ sync->simcalls_.push_back(&issuer->simcall);
+ issuer->waiting_synchro = sync;
+ }
+ });
}
void Actor::set_auto_restart(bool autorestart)
SIMIX_process_self()->iface()->migrate(new_host);
}
-void kill() /* deprecated */
-{
- exit();
-}
-
} // namespace this_actor
} // namespace s4u
} // namespace simgrid
{
simgrid::kernel::actor::ActorImpl::detach();
}
+
+aid_t sg_actor_self_get_pid()
+{
+ return simgrid::s4u::this_actor::get_pid();
+}
+
+aid_t sg_actor_self_get_ppid()
+{
+ return simgrid::s4u::this_actor::get_ppid();
+}
+
+const char* sg_actor_self_get_name()
+{
+ return simgrid::s4u::this_actor::get_cname();
+}
+
+sg_actor_t sg_actor_self()
+{
+ return simgrid::s4u::Actor::self();
+}
+
+void sg_actor_self_execute(double flops)
+{
+ simgrid::s4u::this_actor::execute(flops);
+}
+
+/** @brief Take an extra reference on that actor to prevent it to be garbage-collected */
+void sg_actor_ref(sg_actor_t actor)
+{
+ intrusive_ptr_add_ref(actor);
+}
+/** @brief Release a reference on that actor so that it can get be garbage-collected */
+void sg_actor_unref(sg_actor_t actor)
+{
+ intrusive_ptr_release(actor);
+}