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Actor: make the refcount observable, and improve debug messages
[simgrid.git]
/
src
/
s4u
/
s4u_Actor.cpp
diff --git
a/src/s4u/s4u_Actor.cpp
b/src/s4u/s4u_Actor.cpp
index
7a66c4b
..
4a45890
100644
(file)
--- a/
src/s4u/s4u_Actor.cpp
+++ b/
src/s4u/s4u_Actor.cpp
@@
-76,6
+76,10
@@
void intrusive_ptr_release(Actor* actor)
{
intrusive_ptr_release(actor->pimpl_);
}
+int Actor::get_refcount()
+{
+ return pimpl_->get_refcount();
+}
// ***** Actor methods *****
@@
-442,11
+446,6
@@
void migrate(Host* new_host)
SIMIX_process_self()->iface()->migrate(new_host);
}
-void kill() /* deprecated */
-{
- exit();
-}
-
} // namespace this_actor
} // namespace s4u
} // namespace simgrid
@@
-673,3
+672,39
@@
void sg_actor_detach()
{
simgrid::kernel::actor::ActorImpl::detach();
}
+
+aid_t sg_actor_self_get_pid()
+{
+ return simgrid::s4u::this_actor::get_pid();
+}
+
+aid_t sg_actor_self_get_ppid()
+{
+ return simgrid::s4u::this_actor::get_ppid();
+}
+
+const char* sg_actor_self_get_name()
+{
+ return simgrid::s4u::this_actor::get_cname();
+}
+
+sg_actor_t sg_actor_self()
+{
+ return simgrid::s4u::Actor::self();
+}
+
+void sg_actor_self_execute(double flops)
+{
+ simgrid::s4u::this_actor::execute(flops);
+}
+
+/** @brief Take an extra reference on that actor to prevent it to be garbage-collected */
+void sg_actor_ref(sg_actor_t actor)
+{
+ intrusive_ptr_add_ref(actor);
+}
+/** @brief Release a reference on that actor so that it can get be garbage-collected */
+void sg_actor_unref(sg_actor_t actor)
+{
+ intrusive_ptr_release(actor);
+}