size_t start_scope;
mc_object_info_t object_info;
-
};
class Frame {
mc_object_info_t object_info;
};
+/** An entry in the functions index
+ *
+ * See the code of ObjectInformation::find_function.
+ */
+struct FunctionIndexEntry {
+ void* low_pc;
+ mc_frame_t function;
+};
+
class ObjectInformation {
public:
ObjectInformation();
- ~ObjectInformation();
ObjectInformation(ObjectInformation const&) = delete;
ObjectInformation& operator=(ObjectInformation const&) = delete;
std::unordered_map<std::uint64_t, simgrid::mc::Type> types;
std::unordered_map<std::string, simgrid::mc::Type*> full_types_by_name;
- // Here we sort the minimal information for an efficient (and cache-efficient)
- // lookup of a function given an instruction pointer.
- // The entries are sorted by low_pc and a binary search can be used to look them up.
- xbt_dynar_t functions_index;
+ /** Index of functions by IP
+ *
+ * The entries are sorted by low_pc and a binary search can be used to look
+ * them up. Should we used a binary tree instead?
+ */
+ std::vector<FunctionIndexEntry> functions_index;
bool executable() const
{
const void* base, mc_type_t type, mc_type_t member,
mc_address_space_t snapshot, int process_index);
-
-struct s_mc_function_index_item {
- void* low_pc, *high_pc;
- mc_frame_t function;
-};
-
#endif