#include <boost/unordered_map.hpp>
-#include <xbt/base.h>
-#include <xbt/string.hpp>
-#include <xbt/signal.hpp>
-#include <xbt/Extendable.hpp>
+#include "xbt/Extendable.hpp"
+#include "xbt/dict.h"
+#include "xbt/signal.hpp"
+#include "xbt/string.hpp"
+#include "xbt/swag.h"
-#include <simgrid/simix.h>
-#include <simgrid/datatypes.h>
-#include <simgrid/s4u/forward.hpp>
+#include "simgrid/forward.h"
+#include "simgrid/s4u/forward.hpp"
namespace simgrid {
/** Retrieves an host from its name, or return nullptr */
static Host* by_name_or_null(const char* name);
+ /** Retrieves an host from its name, or return nullptr */
+ static Host* by_name_or_null(std::string name);
/** Retrieves an host from its name, or die */
static s4u::Host *by_name(std::string name);
/** Retrieves the host on which the current actor is running */
static s4u::Host *current();
simgrid::xbt::string const& name() const { return name_; }
+ const char* cname() { return name_.c_str(); }
/** Turns that host on if it was previously off
*
*/
boost::unordered_map<std::string, Storage*> const &mountedStorages();
+ void routeTo(Host * dest, std::vector<Link*> * links, double* latency);
+
private:
simgrid::xbt::string name_ = "noname";
boost::unordered_map<std::string, Storage*> *mounts = nullptr; // caching