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Have the s4u::Actor::execute() actually wait for the completion of the execution
[simgrid.git] / src / s4u / s4u_actor.cpp
index 04544a0..64d429e 100644 (file)
@@ -78,8 +78,9 @@ void s4u::Actor::sleep(double duration) {
        simcall_process_sleep(duration);
 }
 
        simcall_process_sleep(duration);
 }
 
-void s4u::Actor::execute(double flops) {
-       simcall_process_execute(NULL,flops,1.0/*priority*/,0./*bound*/, 0L/*affinity*/);
+e_smx_state_t s4u::Actor::execute(double flops) {
+       smx_synchro_t s = simcall_process_execute(NULL,flops,1.0/*priority*/,0./*bound*/, 0L/*affinity*/);
+    return simcall_process_execution_wait(s);
 }
 
 void *s4u::Actor::recv(Mailbox &chan) {
 }
 
 void *s4u::Actor::recv(Mailbox &chan) {