namespace s4u {
// ***** Actor creation *****
+ActorPtr Actor::self()
+{
+ smx_context_t self_context = SIMIX_context_self();
+ if (self_context == nullptr)
+ return simgrid::s4u::ActorPtr();
+
+ return simgrid::s4u::ActorPtr(&self_context->process()->actor());
+}
+
ActorPtr Actor::createActor(const char* name, s4u::Host *host, double killTime, std::function<void()> code)
{
}
s4u::Host *Actor::getHost() {
- return s4u::Host::by_name(sg_host_get_name(simcall_process_get_host(pimpl_)));
+ return pimpl_->host;
}
-const char* Actor::getName() {
- return simcall_process_get_name(pimpl_);
+simgrid::xbt::string Actor::getName() {
+ return pimpl_->name;
}
int Actor::getPid(){
- return simcall_process_get_PID(pimpl_);
+ return pimpl_->pid;
}
void Actor::setKillTime(double time) {
}
int getPid() {
- return simcall_process_get_PID(SIMIX_process_self());
+ return SIMIX_process_self()->pid;
}
}