ActorImpl::~ActorImpl()
{
- context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
- simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
- context_->iwannadie = true;
+ if (simix_global != nullptr && this != simix_global->maestro_process) {
+ if (context_.get() != nullptr) /* the actor was not start()ed yet. This happens if its host was initially off */
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_destruction(*ciface()); });
+ if (context_.get() != nullptr)
+ context_->iwannadie = true;
+ }
}
/* Become an actor in the simulation
}
simix_global->mutex.unlock();
+
+ context_->iwannadie = false; // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
+ simgrid::simix::simcall([this] { simgrid::s4u::Actor::on_termination(*ciface()); });
+ context_->iwannadie = true;
}
void ActorImpl::exit()
suspended_ = false;
exception_ = nullptr;
- // Forcefully kill the actor if its host is turned off. Not a HostFailureException because you should not survive that
- if (not host_->is_on())
- this->throw_exception(std::make_exception_ptr(ForcefulKillException("host failed")));
-
/* destroy the blocking synchro if any */
if (waiting_synchro != nullptr) {
waiting_synchro->cancel();
waiting_synchro = nullptr;
}
+
+ // Forcefully kill the actor if its host is turned off. Not a HostFailureException because you should not survive that
+ this->throw_exception(std::make_exception_ptr(ForcefulKillException(host_->is_on() ? "exited" : "host failed")));
}
void ActorImpl::kill(ActorImpl* actor)