double killTime();
void migrate(Host * new_host);
+
/** Ask the actor to die.
*
- * It will only notice your request when doing a simcall next time (a communication or similar).
- * SimGrid sometimes have issues when you kill actors that are currently communicating and such.
+ * Any blocking activity will be canceled, and it will be rescheduled to free its memory.
+ * Being killed is not something that actors can defer or avoid.
+ *
+ * SimGrid still have sometimes issues when you kill actors that are currently communicating and such.
* Still. Please report any bug that you may encounter with a minimal working example.
*/
void kill();
* See \ref Comm for the full communication API (including non blocking communications).
*/
XBT_PUBLIC(void*) recv(MailboxPtr chan);
+ XBT_PUBLIC(Comm&) irecv(MailboxPtr chan, void** data);
/** Block the actor until it delivers a message of the given simulated size to the given mailbox
*
* See \ref Comm for the full communication API (including non blocking communications).
*/
XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize);
+ XBT_PUBLIC(void) send(MailboxPtr chan, void* payload, double simulatedSize, double timeout);
- XBT_PUBLIC(void) isend(MailboxPtr chan, void* payload, double simulatedSize);
+ XBT_PUBLIC(Comm&) isend(MailboxPtr chan, void* payload, double simulatedSize);
/** @brief Returns the PID of the current actor. */
XBT_PUBLIC(int) pid();