class UContext : public SwappedContext {
public:
- UContext(std::function<void()> code, smx_actor_t actor, SwappedContextFactory* factory);
+ UContext(std::function<void()>&& code, actor::ActorImpl* actor, SwappedContextFactory* factory);
void swap_into(SwappedContext* to) override;
class UContextFactory : public SwappedContextFactory {
public:
- Context* create_context(std::function<void()> code, smx_actor_t actor) override;
+ UContext* create_context(std::function<void()>&& code, actor::ActorImpl* actor) override;
};
-}}} // namespace
+} // namespace context
+} // namespace kernel
+} // namespace simgrid
#endif