/** @brief Retrieve the engine singleton */
static s4u::Engine *instance();
-private:
- static s4u::Engine *instance_;
-public:
/** @brief Retrieve the root AS, containing all others */
simgrid::s4u::As *rootAs();
/** @brief Retrieve the AS of the given name (or nullptr if not found) */
simgrid::s4u::As *asByNameOrNull(const char *name);
+
+private:
+ static s4u::Engine *instance_;
};
}} // namespace simgrid::s4u