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add minimal signals on Exec to trace them
[simgrid.git] / src / instr / instr_platform.cpp
index 6a564f9..244240c 100644 (file)
@@ -9,6 +9,7 @@
 #include "simgrid/kernel/routing/NetZoneImpl.hpp"
 #include "simgrid/s4u/Actor.hpp"
 #include "simgrid/s4u/Engine.hpp"
+#include "simgrid/s4u/Exec.hpp"
 #include "simgrid/s4u/Host.hpp"
 #include "simgrid/s4u/VirtualMachine.hpp"
 #include "src/surf/cpu_interface.hpp"
@@ -298,7 +299,7 @@ static void instr_actor_on_creation(simgrid::s4u::ActorPtr actor)
   state->add_entity_value("sleep", "1 1 0");
   state->add_entity_value("receive", "1 0 0");
   state->add_entity_value("send", "0 0 1");
-  state->add_entity_value("task_execute", "0 1 1");
+  state->add_entity_value("execute", "0 1 1");
   root->type_->by_name_or_create("ACTOR_LINK", actor_type, actor_type);
   root->type_->by_name_or_create("ACTOR_TASK_LINK", actor_type, actor_type);
 
@@ -345,7 +346,7 @@ static void instr_vm_on_creation(simgrid::s4u::Host& host)
   state->add_entity_value("sleep", "1 1 0");
   state->add_entity_value("receive", "1 0 0");
   state->add_entity_value("send", "0 0 1");
-  state->add_entity_value("task_execute", "0 1 1");
+  state->add_entity_value("execute", "0 1 1");
   root->type_->by_name_or_create("VM_LINK", vm, vm);
   root->type_->by_name_or_create("VM_ACTOR_LINK", vm, vm);
 }
@@ -382,6 +383,12 @@ void instr_define_callbacks()
     simgrid::s4u::Actor::on_wake_up.connect([](simgrid::s4u::ActorPtr actor) {
       simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->pop_event();
     });
+    simgrid::s4u::Exec::on_start.connect([](simgrid::s4u::ActorPtr actor) {
+      simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->push_event("execute");
+    });
+    simgrid::s4u::Exec::on_completion.connect([](simgrid::s4u::ActorPtr actor) {
+      simgrid::instr::Container::by_name(instr_pid(actor.get()))->get_state("ACTOR_STATE")->pop_event();
+    });
     simgrid::s4u::Actor::on_migration_start.connect(instr_actor_on_migration_start);
     simgrid::s4u::Actor::on_migration_end.connect(instr_actor_on_migration_end);
   }