}
/** @brief Change the value of a given key in the property set */
-void PropertyHolder::set_property(const std::string& key, std::string value)
+void PropertyHolder::set_property(const std::string& key, const std::string& value)
{
if (not properties_)
properties_ = new std::unordered_map<std::string, std::string>;
- (*properties_)[key] = std::move(value);
+ (*properties_)[key] = value;
}
/** @brief Return the whole set of properties. Don't mess with it, dude! */