/*!
@page install Installing Simgrid
@tableofcontents
The easiest way to install SimGrid is to go for a binary package.
Under Debian or Ubuntu, this is very easy as SimGrid is directly
integrated to the official repositories. Under Windows, SimGrid can be
installed in a few clicks once you downloaded the installer from
gforge. If you just want to use Java, simply copy the jar file on your
disk and you're set.
Recompiling an official archive is not much more complex, actually.
SimGrid has very few dependencies and rely only on very standard
tools. First, download the *@SimGridRelease.tar.gz* archive
from [the download page](https://gforge.inria.fr/frs/?group_id=12).
Then, recompiling the archive should be done in a few lines:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.sh}
tar xf @SimGridRelease.tar.gz
cd @SimGridRelease
cmake -DCMAKE_INSTALL_PREFIX=/opt/simgrid .
make
make install
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to stay on the bleeding edge, you should get the latest
git version, and recompile it as you would do for an official archive.
Depending on the files you change in the source tree, some extra
tools may be needed.
@section install_binary Installing a binary package
@subsection install_binary_linux Binary packages for linux
Most of the developers use a Debian or Ubuntu system, and some of us
happen to be Debian Maintainers, so the packages for these systems are
well integrated with these systems and very up-to-date. To install them,
simply type:
@verbatim
apt-get install simgrid
@endverbatim
On other Linux variants, you probably want to go for a source install.
Please contact us if you want to contribute the build scripts for your
preferred distribution.
@subsection install_binary_win Installation wizard for Windows
Before starting the installation, make sure that you have the following dependencies:
@li cmake 2.8 (download page)
@li MinGW (download page)
@li perl (download page)
@li git (download page)
Then download the package SimGrid Installer,
execute it and follow instructions.
@image html win_install_01.png Step 1: Accept the license.
@image html win_install_02.png Step 2: Select packets to install.
@image html win_install_03.png Step 3: Choice where to install packets previously selected. Please don't use spaces in path.
@image html win_install_04.png Step 4: Add CLASSPATH to environment variables.
@image html win_install_05.png Step 5: Add PATH to environment variables.
@image html win_install_06.png Step 6: Restart your computer to take in consideration environment variables.
@subsection install_binary_java Using the binary jar file
The easiest way to install the Java bindings of SimGrid is to grab the
jar file from the
Download page,
and copy it in your classpath (typically, in the same directory than
your source code). If you go for that version, there is no need to
install the C library as it is bundled within the jar file. Actually,
only a bunch of architectures are supported this way to keep the
jar file size under control and because we don't have access to every
exotic architectures ourselves.
If the jarfile fails on you, complaining that your architecture is not
supported, drop us an email: we may extend the jarfile for you, if we
have access to your architecture to build SimGrid on it.
@section install_src Installing from source
@subsection install_src_deps Resolving the dependencies
SimGrid only uses very standard tools:
- C compiler, C++ compiler, make and friends.
- perl (but you may try to go without it)
- We use cmake to configure our compilation
(download page).
You need cmake version 2.8 or higher. You may want to use ccmake
for a graphical interface over cmake.
- LibBoost:
- osX: with fink: `sudo fink install boost1.53.nopython`
- debian: `apt-get install libboost-dev`
On MacOSX, it is advised to use the clang compiler (version 3.0 or
higher), from either MacPort or XCode. If you insist on using gcc on
this system, you still need a recent version of this compiler, so you
need an unofficial gcc47 from MacPort because the version provided by
Apple is ways to ancient to suffice. See also @ref install_cmake_mac.
On Windows, it is strongly advised to use the
MinGW
environment to build SimGrid, with
MSYS tools installed. Any other compilers are not tested
(and thus probably broken). We usually use the
activestate
version of Perl, and the
msys
version of git on this architecture, but YMMV. See also @ref install_cmake_win.
@subsection install_src_fetch Retrieving the source
If you just want to use SimGrid, you should probably grab the latest
stable version available from the
download page.
We do our best to release soon and release often, but sometimes you
need to install the developer version of SimGrid, directly from the
git repository. Avoid the git version if you are not sure, as it may
break on you, or even worse.
@verbatim
git clone git://scm.gforge.inria.fr/simgrid/simgrid.git simgrid
@endverbatim
@subsection install_src_config Configuring the build
Note that compile-time options are very different from @ref options
"run-time options".
\subsubsection install_cmake_howto Setting compilation options
The default configuration should be ok for most usages, but if you
need to change something, there is several ways to do so. First, you
can use environment variables. For example, you can change the used
compilers by issuing these commands before launching cmake:
@verbatim
export CC=gcc-4.7
export CXX=g++-4.7
@endverbatim
Note that other variables are available, such as CFLAGS and CXXFLAGS to add
options for respectively the C compiler and the C++ compiler.
Another way to do so is to use the -D argument of cmake as follows.
Note that the terminating dot is mandatory (see @ref
install_cmake_outsrc to understand its meaning).
@verbatim
cmake -DCC=clang -DCXX=clang++ .
@endverbatim
Finally, you can use a graphical interface such as ccmake to change
these settings. Simply follow the instructions after starting the
interface.
@verbatim
ccmake .
@endverbatim
\subsubsection install_cmake_list SimGrid compilation options
In addition to the classical cmake configuration variables, SimGrid
accepts several options, as listed below.
@li CMAKE_INSTALL_PREFIX (path): Where to install SimGrid
(e.g. /usr/local or /opt).
@li enable_compile_optimizations (ON/OFF): request the
compiler to produce efficient code. You want to activate it,
unless you want to debug SimGrid itself (as efficient code may
be appear mangled to the debuggers).
@li enable_debug (ON/OFF): disable this if simulation speed
really matters to you. All log messages of gravity debug or
below will be discarded at compilation time. Since there is
quite a bunch of such log messages in SimGrid itself, this can
reveal faster than discarding them at runtime as usually. But of
course, it is then impossible to get any debug message from
SimGrid if something goes wrong.
@li enable_msg_deprecated (ON/OFF): enable this option if
your code used a feature of Simgrid that was dropped or modified
in recent releases of SimGrid. You should update your code if
possible, but with this option, SimGrid will try to emulate its
old behavior.
@li enable_model-checking (ON/OFF): Only enable this if you
actually plan to use the model-checking aspect of SimGrid. This
mode of execution is still under heavy work, but it should be
rather usable now. Be warned that this option will hinder
your simulation speed even if you simulate without activating
the model-checker. We are working on improving this situation.
@li enable_compile_warnings (ON/OFF): request the compiler to
issue error message whenever the source code is not perfectly
clean. If you develop SimGrid itself, you must activate it to
ensure the code quality, but as a user, that option will only
bring you issues.
@li enable_maintainer_mode (ON/OFF): you only need to set
this option if you modify very specific parts of SimGrid itself
(the XML parsers and other related elements). Adds an extra
dependency on flex and flexml.
@li enable_tracing (ON/OFF): disable this if you have issues
with the tracing module. But this module is now very stable and
you really should try to enjoy this beauty.
@li enable_smpi (ON/OFF): disable this if you have issues
with the module allowing to run MPI code on top of SimGrid. This
module very stable, but if you really don't need it, you can
disable it.
@li enable_mallocators (ON/OFF): disable this when tracking
memory issues within SimGrid, or the caching mechanism used
internally will fool the debuggers.
@li enable_jedule (ON/OFF): enable this to get SimDag
producing traces that can then be visualized with the Jedule
external tool.
@li enable_lua (ON/OFF): enable this if you want to enjoy the
lua bindings of SimGrid. Adds an extra dependency on lua library
and developer header files.
@li enable_ns3 (ON/OFF): whether you want to use ns3.
See section @ref pls_simgrid_configuration_ns3.
@li NS3_HINT (path): Where to search for NS3 (eg /usr or /opt).
@li enable_latency_bound_tracking (ON/OFF): enable it if you
want to be warned when communications are limited by round trip
time while doing packet-level simulation.
@li enable_documentation (ON/OFF) : whether the documentation should be
generated during the compilation. Default is ON.
\subsubsection install_cmake_reset Resetting the compilation configuration
If you need to empty the cache of values saved by cmake (either
because you added a new library or because something seriously went
wrong), you can simply delete the file CMakeCache.txt that is created
at the root of the source tree. You may also want to edit this file
directly in some circumstances.
\subsubsection install_cmake_outsrc Compiling into a separate directory
By default, the files produced during the compilation are placed in
the source directory. As the compilation generates a lot of files, it
is advised to to put them all in a separate directory. It is then
easier to cleanup, and this allows to compile several configurations
out of the same source tree. For that, simply enter the directory
where you want the produced files to land, and invoke cmake (or
ccmake) with the full path to the SimGrid source as last argument.
This approach is called "compilation out of source tree".
@verbatim
mkdir build
cd build
cmake [options] ..
make
@endverbatim
\subsubsection install_cmake_win Cmake on Windows (with MinGW + MSYS)
Cmake can produce several kind of of makefiles. Under Windows, it has
no way of determining what kind you want to use, so you have to hint it:
@verbatim
cmake -G "MSYS Makefiles" (other options) .
make
@endverbatim
\subsubsection install_cmake_mac Cmake on Mac OS X
SimGrid compiles like a charm with clang on Mac OS X:
@verbatim
cmake -DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++ .
make
@endverbatim
With the XCode version of clang 4.1, you may get the following error message:
@verbatim
CMake Error: Parse error in cache file build_dir/CMakeCache.txt. Offending entry: /SDKs/MacOSX10.8.sdk
@endverbatim
In that case, edit the CMakeCache.txt file directly, so that the
CMAKE_OSX_SYSROOT is similar to the following. Don't worry about the
warning that the "-pthread" argument is not used, if it appears.
@verbatim
CMAKE_OSX_SYSROOT:PATH=/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer
@endverbatim
\subsection install_src_compil Compiling SimGrid
In most cases, compiling and installing SimGrid is enough:
@verbatim
make
make install # try "sudo make install" if you don't have the permission to write
@endverbatim
In addition, several compilation targets are provided in SimGrid. If
your system is well configured, the full list of targets is available
for completion when using the Tab key. Note that some of the existing
targets are not really for public consumption so don't worry if some
stuff don't work for you.
@verbatim
make simgrid Build only the SimGrid library and not any example
make masterslave Build only this example (and its dependencies)
make clean Clean the results of a previous compilation
make install Install the project (doc/ bin/ lib/ include/)
make uninstall Uninstall the project (doc/ bin/ lib/ include/)
make dist Build a distribution archive (tgz)
make distcheck Check the dist (make + make dist + tests on the distribution)
make doc Create SimGrid documentation
@endverbatim
If you want to see what is really happening, try adding VERBOSE=1 to
your compilation requests:
@verbatim
make VERBOSE=1
@endverbatim
@subsection install_src_test Testing SimGrid
Once everything is built, you may want to test the result. SimGrid
comes with an extensive set of regression tests (see @ref
inside_cmake_addtest "that page of the insider manual" for more
details). Running the tests is done using the ctest binary that comes
with cmake. These tests are run every night and the result is publicly
available.
\verbatim
ctest # Launch all tests
ctest -D Experimental # Launch all tests and report the result to
# http://cdash.inria.fr/CDash/index.php?project=SimGrid
ctest -R msg # Launch only the tests which name match the string "msg"
ctest -j4 # Launch all tests in parallel, at most 4 at the same time
ctest --verbose # Display all details on what's going on
ctest --output-on-failure # Only get verbose for the tests that fail
ctest -R msg- -j5 --output-on-failure # You changed MSG and want to check that you didn't break anything, huh?
# That's fine, I do so all the time myself.
\endverbatim
\section install_setting_own Setting up your own code
\subsection install_setting_MSG MSG code on Unix (Linux or Mac OSX)
Do not build your simulator by modifying the SimGrid examples. Go
outside the SimGrid source tree and create your own working directory
(say /home/joe/SimGrid/MyFirstScheduler/).
Suppose your simulation has the following structure (remember it is
just an example to illustrate a possible way to compile everything;
feel free to organize it as you want).
\li sched.h: a description of the core of the
scheduler (i.e. which functions are can be used by the
agents). For example we could find the following functions
(master, forwarder, slave).
\li sched.c: a C file including sched.h and
implementing the core of the scheduler. Most of these
functions use the MSG functions defined in section \ref
msg_task_usage.
\li masterslave.c: a C file with the main function, i.e.
the MSG initialization (MSG_init()), the platform
creation (e.g. with MSG_create_environment()), the
deployment phase (e.g. with MSG_function_register() and
MSG_launch_application()) and the call to MSG_main()).
To compile such a program, we suggest to use the following
Makefile. It is a generic Makefile that we have used many times with
our students when we teach the C language.
\verbatim
all: masterslave
masterslave: masterslave.o sched.o
INSTALL_PATH = $$HOME
CC = gcc
PEDANTIC_PARANOID_FREAK = -O0 -Wshadow -Wcast-align \
-Waggregate-return -Wmissing-prototypes -Wmissing-declarations \
-Wstrict-prototypes -Wmissing-prototypes -Wmissing-declarations \
-Wmissing-noreturn -Wredundant-decls -Wnested-externs \
-Wpointer-arith -Wwrite-strings -finline-functions
REASONABLY_CAREFUL_DUDE = -Wall
NO_PRAYER_FOR_THE_WICKED = -w -O2
WARNINGS = $(REASONABLY_CAREFUL_DUDE)
CFLAGS = -g $(WARNINGS)
INCLUDES = -I$(INSTALL_PATH)/include
DEFS = -L$(INSTALL_PATH)/lib/
LDADD = -lm -lsimgrid
LIBS =
%: %.o
$(CC) $(INCLUDES) $(DEFS) $(CFLAGS) $^ $(LIBS) $(LDADD) -o $@
%.o: %.c
$(CC) $(INCLUDES) $(DEFS) $(CFLAGS) -c -o $@ $<
clean:
rm -f $(BIN_FILES) *.o *~
.SUFFIXES:
.PHONY: clean
\endverbatim
The first two lines indicates what should be build when typing make
(masterslave) and of which files it is to be made of
(masterslave.o and sched.o). This makefile assumes
that you have set up correctly your LD_LIBRARY_PATH variable
(look, there is a LDADD = -lm -lsimgrid). If you prefer using
the static version, remove the -lsimgrid and add a
$(INSTALL_PATH)/lib/libsimgrid.a on the next line, right
after the LIBS = .
More generally, if you have never written a Makefile by yourself, type
in a terminal: info make and read the introduction. The
previous example should be enough for a first try but you may want to
perform some more complex compilations...
\subsection install_setting_win_provided Compile the "HelloWorld" project on Windows
In the SimGrid install directory you should have an HelloWorld project to explain you how to start
compiling a source file. There are:
\verbatim
- HelloWorld.c The example source file.
- CMakeLists.txt It allows to configure the project.
- README This explanation.
\endverbatim
Now let's compile this example:
\li Run windows shell "cmd".
\li Open HelloWorld Directory ('cd' command line).
\li Create a build directory and change directory. (optional)
\li Type 'cmake -G"MinGW Makefiles" \'
\li Run mingw32-make
\li You should obtain a runnable example ("HelloWorld.exe").
For compiling your own code you can simply copy the HelloWorld project and rename source name. It will
create a target with the same name of the source.
\subsection install_setting_win_new Adding and Compiling a new example on Windows
\li Put your source file into the helloWord directory.
\li Edit CMakeLists.txt by removing the Find Targets section and add those two lines into this section
\verbatim
################
# FIND TARGETS #
################
#It creates a target called 'TARGET_NAME.exe' with the sources 'SOURCES'
add_executable(TARGET_NAME SOURCES)
#Links TARGET_NAME with simgrid
target_link_libraries(TARGET_NAME simgrid)
\endverbatim
\li To initialize and build your project, you'll need to run
\verbatim
cmake -G"MinGW Makefiles"
\endverbatim
\li Run "mingw32-make"
\li You should obtain "TARGET_NAME.exe".
\subsection install_Win_ruby Setup a virtualbox to use SimGrid-Ruby on windows
Allan Espinosa made these set of Vagrant rules available so that you
can use the SimGrid Ruby bindings in a virtual machine using
VirtualBox. Thanks to him for that. You can find his project here:
https://github.com/aespinosa/simgrid-vagrant
*/