cmake_minimum_required(VERSION 2.6) set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/_spawn_simulator.c ${CMAKE_CURRENT_BINARY_DIR}/_spawn_server.c PROPERTIES GENERATED true) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}") add_executable(spawn_simulator ${CMAKE_CURRENT_BINARY_DIR}/_spawn_simulator.c ${CMAKE_CURRENT_SOURCE_DIR}/spawn.c) add_executable(spawn_server ${CMAKE_CURRENT_BINARY_DIR}/_spawn_server.c ${CMAKE_CURRENT_SOURCE_DIR}/spawn.c) add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/_spawn_server.c ${CMAKE_CURRENT_BINARY_DIR}/_spawn_simulator.c DEPENDS gras_stub_generator ${CMAKE_CURRENT_SOURCE_DIR}/spawn.xml COMMAND ${CMAKE_BINARY_DIR}/bin/gras_stub_generator spawn ${CMAKE_CURRENT_SOURCE_DIR}/spawn.xml WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} ) ### Add definitions for compile if(NOT WIN32) target_link_libraries(spawn_simulator simgrid pthread m ) target_link_libraries(spawn_server gras pthread m ) else(NOT WIN32) target_link_libraries(spawn_simulator simgrid) target_link_libraries(spawn_server gras) endif(NOT WIN32)