.. _S4U_doc: ================= The S4U Interface ================= .. raw:: html

The S4U interface (SimGrid for you) mixes the full power of SimGrid with the full power of C++. This is the prefered interface to describe abstract algorithms in the domains of Cloud, P2P, HPC, IoT and similar settings. ------------- Main Concepts ------------- A typical SimGrid simulation is composed of several |Actors|_, that execute user-provided functions. The actors have to explicitly use the S4U interface to express their :ref:`computation `, :ref:`communication `, :ref:`disk usage `, and other |Activities|_, so that they get reflected within the simulator. These activities take place on resources such as |Hosts|_, |Links|_ and |Storages|_. SimGrid predicts the time taken by each activity and orchestrates accordingly the actors waiting for the completion of these activities. When **communicating**, data is not directly sent to other actors but posted onto a |Mailbox|_ that serve as rendez-vous point between communicating actors. This means that you don't need to know who you are talking to, you just put your communication `Send` request in a mailbox, and it will be matched with a complementary `Receive` request. Alternatively, actors can interact through **classical synchronization mechanisms** such as |Barrier|_, |Semaphore|_, |Mutex|_ and |ConditionVariable|_. Each actor is located on a simulated |Host|_. Each host is located itself in a |NetZone|_, that knows the networking path between one resource to another. Each NetZone is included in another one, forming a tree of NetZones which root zone contains the whole platform. The :ref:`simgrid::s4u::this_actor ` namespace provides many helper functions to simplify the code of actors. - **Global Classes** - :ref:`class s4u::Actor `: Active entities executing your application. - :ref:`class s4u::Engine ` Simulation engine (singleton). - :ref:`class s4u::Mailbox ` Communication rendez-vous. - **Platform Elements** - :ref:`class s4u::Host `: Actor location, providing computational power. - :ref:`class s4u::Link ` Interconnecting hosts. - :ref:`class s4u::NetZone `: Sub-region of the platform, containing resources (Hosts, Link, etc). - :ref:`class s4u::Storage ` Resource on which actors can write and read data. - :ref:`class s4u::VirtualMachine `: Execution containers that can be moved between Hosts. - **Activities** (:ref:`class s4u::Activity `): The things that actors can do on resources - :ref:`class s4u::Comm ` Communication activity, started on Mailboxes and consuming links. - :ref:`class s4u::Exec ` Computation activity, started on Host and consuming CPU resources. - :ref:`class s4u::Io ` I/O activity, started on and consumming Storages. - **Synchronization Mechanisms**: Classical IPC that actors can use - :ref:`class s4u::Barrier ` - :ref:`class s4u::ConditionVariable ` - :ref:`class s4u::Mutex ` - :ref:`class s4u::Semaphore ` .. |Actors| replace:: **Actors** .. _Actors: api/classsimgrid_1_1s4u_1_1Actor.html .. |Activities| replace:: **Activities** .. _Activities: api/classsimgrid_1_1s4u_1_1Activity.html .. |Hosts| replace:: **Hosts** .. _Hosts: api/classsimgrid_1_1s4u_1_1Host.html .. |Links| replace:: **Links** .. _Links: api/classsimgrid_1_1s4u_1_1Link.html .. |Storages| replace:: **Storages** .. _Storages: api/classsimgrid_1_1s4u_1_1Storage.html .. |VirtualMachines| replace:: **VirtualMachines** .. _VirtualMachines: api/classsimgrid_1_1s4u_1_1VirtualMachine.html .. |Host| replace:: **Host** .. _Host: api/classsimgrid_1_1s4u_1_1Host.html .. |Mailbox| replace:: **Mailbox** .. _Mailbox: api/classsimgrid_1_1s4u_1_1Mailbox.html .. |NetZone| replace:: **NetZone** .. _NetZone: api/classsimgrid_1_1s4u_1_1NetZone.html .. |Barrier| replace:: **Barrier** .. _Barrier: api/classsimgrid_1_1s4u_1_1Barrier.html .. |ConditionVariable| replace:: **ConditionVariable** .. _ConditionVariable: api/classsimgrid_1_1s4u_1_1ConditionVariable.html .. |Mutex| replace:: **Mutex** .. _Mutex: api/classsimgrid_1_1s4u_1_1Mutex.html ---------- Activities ---------- Activities represent the actions that consumes a resource, such as :ref:`s4u::Comm ` that consumes the *transmiting power* of :ref:`s4u::Link ` resources. ....................... Asynchronous Activities ....................... Every activity can be either **blocking** or **asynchronous**. For example, :cpp:func:`s4u::Mailbox::put() ` and :cpp:func:`s4u::Mailbox::get() ` create blocking communications: the actor is blocked until the completion of that communication. Asynchronous communications do not block the actor during their execution but progress on their own. Once your asynchronous activity is started, you can test for completion using :cpp:func:`s4u::Activity::test() `. This function returns ``true`` if the activity completed already. You can also use :cpp:func:`s4u::Activity::wait() ` to block until the completion of the activity. To wait at most for a given period, use :cpp:func:`s4u::Activity::wait_for() `. Finally, to wait at most until a specified time limit, use :cpp:func:`s4u::Activity::wait_for() `. .. todo:: wait_for and wait_until are currently not implemented for Exec and Io activities. Every kind of activities can be asynchronous: - :ref:`s4u::CommPtr ` are created with :cpp:func:`s4u::Mailbox::put_async() ` and :cpp:func:`s4u::Mailbox::get_async() `. - :ref:`s4u::IoPtr ` are created with :cpp:func:`s4u::Storage::read_async() ` and :cpp:func:`s4u::Storage::write_async() `. - :ref:`s4u::ExecPtr ` are created with :cpp:func:`s4u::Host::exec_async() `. - In the future, it will become possible to have asynchronous IPC such as asynchronous mutex lock requests. The following example shows how to have several concurrent communications ongoing. First, you have to declare a vector in which we will store the ongoing communications. It is also useful to have a vector of mailboxes. .. literalinclude:: ../../examples/s4u/async-waitall/s4u-async-waitall.cpp :language: c++ :start-after: init-begin :end-before: init-end :dedent: 4 You then start all communications that should occur concurrently with :cpp:func:`s4u::Mailbox::put_async() `. Finally, the actor waits for the completion of all of them at once with :cpp:func:`s4u::Comm::wait_all() `. .. literalinclude:: ../../examples/s4u/async-waitall/s4u-async-waitall.cpp :language: c++ :start-after: send-begin :end-before: send-end :dedent: 4 ..................... Activities Life cycle ..................... Sometimes, you want to change the setting of an activity before it even starts.