-------------------------------------------- A few notes abouts what I would like to do to make Splay applications work with SimGrid -------------------------------------------- Create an executable "simsplay" that runs a Splay Lua script with SimGrid. Ideally, its usage would be: simsplay platform_file.{xml|lua} deployment_file.{xml|lua} splay_script.lua [simgrid_options...] I'm not sure about the format of the platform and deployment files yet. We could accept both XML and Lua files, since their is a great Lua API to describe platforms, or only the XML ones. The simsplay executable (which is compiled C) would initialize SimGrid, create the environment, and for each simulated process, create a new lua_State* object that runs the Lua script provided by the user (splay_script.lua in the example above). The current Lua API of SimGrid (3.6) uses Lua coroutines (i.e. sequential, lightweight threads) to simulate processes in a single, shared Lua state. However, in Splay, the Lua global values must not be shared between simulated processes: this is why we need distinct Lua states.