1 /* Copyright (c) 2007-2019. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 #ifndef SIMIX_ACTORIMPL_H
7 #define SIMIX_ACTORIMPL_H
9 #include "simgrid/s4u/Actor.hpp"
10 #include "src/simix/popping_private.hpp"
11 #include "src/surf/PropertyHolder.hpp"
12 #include <boost/intrusive/list.hpp>
22 class XBT_PUBLIC ActorImpl : public surf::PropertyHolder {
23 s4u::Host* host_ = nullptr; /* the host on which the actor is running */
24 void* userdata_ = nullptr; /* kept for compatibility, it should be replaced with moddata */
27 bool daemon_ = false; /* Daemon actors are automatically killed when the last non-daemon leaves */
28 bool auto_restart_ = false;
32 ActorImpl(const xbt::string& name, s4u::Host* host);
33 ActorImpl(const ActorImpl&) = delete;
34 ActorImpl& operator=(const ActorImpl&) = delete;
37 double get_kill_time();
38 void set_kill_time(double kill_time);
39 boost::intrusive::list_member_hook<> host_process_list_hook; /* simgrid::simix::Host::process_list */
40 boost::intrusive::list_member_hook<> smx_destroy_list_hook; /* simix_global->actors_to_destroy */
41 boost::intrusive::list_member_hook<> smx_synchro_hook; /* {mutex,cond,sem}->sleeping */
43 const xbt::string& get_name() const { return name_; }
44 const char* get_cname() const { return name_.c_str(); }
46 // Accessors to private fields
47 s4u::Host* get_host() { return host_; }
48 void set_host(s4u::Host* dest);
49 void* get_user_data() { return userdata_; }
50 void set_user_data(void* data) { userdata_ = data; }
51 aid_t get_pid() const { return pid_; }
52 aid_t get_ppid() const { return ppid_; }
53 void set_ppid(aid_t ppid) { ppid_ = ppid; }
54 bool is_daemon() { return daemon_; } /** Whether this actor has been daemonized */
55 bool has_to_auto_restart() { return auto_restart_; }
56 void set_auto_restart(bool autorestart) { auto_restart_ = autorestart; }
58 std::unique_ptr<context::Context> context_; /* the context (uctx/raw/thread) that executes the user function */
60 std::exception_ptr exception_;
61 bool finished_ = false;
62 bool blocked_ = false; /* FIXME this field is never set to true. Either use it or remove it. */
63 bool suspended_ = false;
65 activity::ActivityImplPtr waiting_synchro = nullptr; /* the current blocking synchro if any */
66 std::list<activity::ActivityImplPtr> comms; /* the current non-blocking communication synchros */
67 s_smx_simcall simcall;
68 std::vector<std::function<void(bool)>> on_exit; /* list of functions executed when the process dies */
70 std::function<void()> code;
71 simix::Timer* kill_timer = nullptr;
75 std::atomic_int_fast32_t refcount_{0};
78 friend void intrusive_ptr_add_ref(ActorImpl* actor)
80 // std::memory_order_relaxed ought to be enough here instead of std::memory_order_seq_cst
81 // But then, we have a threading issue when an actor commits a suicide:
82 // it seems that in this case, the worker thread kills the last occurrence of the actor
83 // while usually, the maestro does so. FIXME: we should change how actors suicide
84 actor->refcount_.fetch_add(1, std::memory_order_seq_cst);
86 friend void intrusive_ptr_release(ActorImpl* actor)
88 // inspired from http://www.boost.org/doc/libs/1_55_0/doc/html/atomic/usage_examples.html
89 if (actor->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
90 // Make sure that any changes done on other threads before their acquire are committed before our delete
91 // http://stackoverflow.com/questions/27751025/why-is-an-acquire-barrier-needed-before-deleting-the-data-in-an-atomically-refer
92 std::atomic_thread_fence(std::memory_order_acquire);
97 /* S4U/implem interfaces */
99 s4u::Actor piface_; // Our interface is part of ourselves
101 s4u::ActorPtr iface() { return s4u::ActorPtr(&piface_); }
102 s4u::Actor* ciface() { return &piface_; }
104 ActorImplPtr init(const std::string& name, s4u::Host* host);
105 ActorImpl* start(const simix::ActorCode& code);
107 static ActorImplPtr create(const std::string& name, const simix::ActorCode& code, void* data, s4u::Host* host,
108 const std::unordered_map<std::string, std::string>* properties, ActorImpl* parent_actor);
109 static ActorImplPtr attach(const std::string& name, void* data, s4u::Host* host,
110 const std::unordered_map<std::string, std::string>* properties);
111 static void detach();
114 void kill(ActorImpl* actor);
119 bool is_suspended() { return suspended_; }
120 s4u::Actor* restart();
121 activity::ActivityImplPtr suspend(ActorImpl* issuer);
123 activity::ActivityImplPtr join(ActorImpl* actor, double timeout);
124 activity::ActivityImplPtr sleep(double duration);
125 /** Ask the actor to throw an exception right away */
126 void throw_exception(std::exception_ptr e);
132 std::function<void()> code;
133 void* data = nullptr;
134 s4u::Host* host = nullptr;
135 double kill_time = 0.0;
136 std::shared_ptr<const std::unordered_map<std::string, std::string>> properties = nullptr;
137 bool auto_restart = false;
138 bool daemon_ = false;
139 ProcessArg() = default;
141 explicit ProcessArg(const std::string& name, const std::function<void()>& code, void* data, s4u::Host* host,
142 double kill_time, std::shared_ptr<std::unordered_map<std::string, std::string>> properties,
148 , kill_time(kill_time)
149 , properties(properties)
150 , auto_restart(auto_restart)
154 explicit ProcessArg(s4u::Host* host, ActorImpl* actor)
155 : name(actor->get_name())
157 , data(actor->get_user_data())
159 , kill_time(actor->get_kill_time())
160 , auto_restart(actor->has_to_auto_restart())
161 , daemon_(actor->is_daemon())
163 properties.reset(actor->get_properties(), [](decltype(actor->get_properties())) {});
167 /* Used to keep the list of actors blocked on a synchro */
168 typedef boost::intrusive::list<ActorImpl, boost::intrusive::member_hook<ActorImpl, boost::intrusive::list_member_hook<>,
169 &ActorImpl::smx_synchro_hook>>
172 XBT_PUBLIC void create_maestro(const std::function<void()>& code);
174 } // namespace kernel
175 } // namespace simgrid
177 extern void (*SMPI_switch_data_segment)(simgrid::s4u::ActorPtr actor);