1 /*! @page install Installing Simgrid
5 SimGrid should work out of the box on Linux, Mac OSX, FreeBSD, and Windows (under windows, only the Java interfaces are
6 available at the moment).
8 The easiest way to install SimGrid is to go for a @ref install_binary "binary package". Under Debian or Ubuntu, this is
9 very easy as SimGrid is directly integrated to the official repositories. For other Linux variants, you probably want
10 to go for a @ref install_src "source install". Please contact us if you want to contribute the build scripts for your
11 preferred distribution. If you just want to use @ref install_binary_java "Java", simply copy the jar file on your disk
14 @section install_binary Pre-compiled Packages
16 @subsection install_binary_linux Binaries for Linux
18 Most of us use a Debian or Ubuntu system, so the packages for these
19 systems are well integrated and up-to-date. To get these packages, simply type:
22 apt-get install simgrid
25 @subsection install_binary_java Stable Java Package
27 For the SimGrid Java bindings, grab the jar file from the [download
28 page](https://gforge.inria.fr/frs/?group_id=12) and copy it in your
29 classpath (typically, your source code root directory). This
30 self-contained version even includes the SimGrid native components for
31 the following architectures: Linux (Amd64, x86, Arm), Mac OS X 64
32 bits, Windows 64 bits, FreeBSD (64 bits).
34 @subsection install_binary_java_builder Nightly built Java Package
36 For Windows, head to [AppVeyor](https://ci.appveyor.com/project/simgrid/simgrid).
37 Click on the artefact link on the right, and grab your file. If the latest build failed, there will be no artefact. Then
38 you will need to first click on "History" on the top and search for the last successful build.
40 For non-Windows systems (Linux, Mac or FreeBSD), head to [Jenkins](https://ci.inria.fr/simgrid/job/SimGrid-Multi).
41 In the build history, pick the last green (or at least yellow) build that is not blinking (i.e., not currently under
42 build). In the list, pick a system that is close to yours, and click on the ball in the Debug row. The build artefact
43 will appear on the top of the resulting page.
45 @subsection install_binary_java_troubleshooting Binary Java Troubleshooting
47 - **Your architecture is not supported by this jarfile**. \n
48 If your system is in the list of the supported architectures (see
49 @ref install_binary_java "above"), then this is probably a bug that
50 @ref contributing_bugs "you should report".\n
51 If your system is actually not supported, you should compile your
52 own jarfile @ref install_src "by compiling SimGrid" on your
53 machine. If you feel so, @ref community_contact "contact us" so that we add
54 your architecture to the list.
56 - **Library not found: boost-context**.\n
57 You should obviously install the @c boost-context library on your
58 machine, for example with @c apt-get.
60 @section install_src Source Installs
62 @subsection install_src_deps Getting the Dependencies
64 Recompiling an official archive is not much more complex. SimGrid only uses very standard tools:
65 - C compiler, C++ compiler, make and friends. SimGrid is rather
66 demanding on the compiler. We use the C++11 standard, and older
67 compilers tend to fail on us. It seems that g++ 5.0 or higher is
68 required nowadays (because of boost).
69 SimGrid compiles well with `clang` too.
70 - perl (but you may try to go without it)
71 - We use cmake to configure our compilation
72 ([download page](http://www.cmake.org/cmake/resources/software.html)).
73 You need cmake version 2.8.8 or higher.
74 `ccmake` provides a nicer graphical interface compared to `cmake`.
75 Press `t` in `ccmake` if you need to see absolutely all
76 configuration options (e.g., if your python installation is not standard).
78 - Debian / Ubuntu: `apt-get install libboost-dev libboost-context-dev`
79 - Max OS X: with [fink](http://www.finkproject.org/): `fink install boost1.53.nopython`,
80 or with homebrew: `brew install boost`
81 - Java (if you want to build the Java bindings):
82 - Debian / Ubuntu: `apt-get install default-jdk libgcj17-dev` (any
83 version of libgcj will do it; you can use libgcj16-dev or libgcj18-dev
84 instead, depending on your version of Debian/Ubuntu)
85 - Mac OS X or Windows: Grab a [full JDK](http://www.oracle.com/technetwork/java/javase/downloads)
86 - Lua (if you want to build with lua enabled): Your version of Lua
87 must be 5.3. SimGrid won't work with Lua 5.2 nor with 5.1, and
88 probably not with Lua 5.4 either.
89 - Debian / Ubuntu: `apt-get install liblua5.3-dev lua5.3`
90 - Windows: choco install lua53
91 - From the source: you need to patch the sources to build dynamic libraries
92 - [Download lua 5.3](http://www.lua.org/download.html). SimGrid
93 won't work with lua 5.2 as lua breaks the compatibility.
94 - Open the archive: `tar xvfz lua-5.3.*.tar.gz`
95 - Enter the directory: `cd lua-5.3*`
96 - Patch the sources: `patch -p1 < /path/to/simgrid/...../tools/lualib.patch`
97 - Build and install lua: `make linux && sudo make install`
99 For platform-specific details, please see @ref install_cmake_mac,
100 @ref install_cmake_windows, @ref install_java and @ref install_src_32bits
102 @subsection install_src_fetch Getting the Sources
104 You can download the *@SimGridRelease.tar.gz* archive from the
105 [download page](https://gforge.inria.fr/frs/?group_id=12).
106 Then, recompiling the archive should be done in a few lines:
108 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.sh}
109 tar xf @SimGridRelease.tar.gz
111 cmake -DCMAKE_INSTALL_PREFIX=/opt/simgrid .
114 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
116 If you want to stay on the bleeding edge, you should get the latest git version, and recompile it as you would do for
117 an official archive. Depending on the files you change in the source tree, some extra tools may be needed.
120 git clone git://scm.gforge.inria.fr/simgrid/simgrid.git simgrid
123 @subsection install_src_config Build Configuration
125 Note that compile-time options are very different from @ref options "run-time options".
127 @subsubsection install_cmake_howto Compilation Options
129 The default configuration should be fine for most usages, but if you need to change something, there are several ways
130 to do so. First, you can use environment variables. For example, you can change the compilers used by issuing these
131 commands before launching cmake:
138 Note that other variables are available, such as CFLAGS and CXXFLAGS to add options respectively for the C and C++
141 Another way to do so is to use the -D argument of cmake as follows.
142 Note that the ending dot is mandatory (see @ref install_cmake_outsrc).
145 cmake -DCC=clang -DCXX=clang++ .
148 Finally, you can use the ccmake graphical interface to change these settings.
154 @subsubsection install_cmake_list SimGrid compilation options
156 In addition to the classical cmake configuration variables, SimGrid accepts several options, as listed below.
158 @li <b>CMAKE_INSTALL_PREFIX</b> (path): Where to install SimGrid (/opt/simgrid, /usr/local, or elsewhere).
160 @li <b>enable_compile_optimizations</b> (ON/OFF) to request the compiler to produce efficient code. You want to
161 activate it, unless you plan to debug SimGrid itself. Indeed, efficient code may be appear mangled to debuggers.
163 @li <b>enable_compile_warnings</b> (ON/OFF) to request the compiler to issue error messages whenever the source code
164 is not perfectly clean. If you are a SimGrid developer, you have to activate this option to enforce the code
165 quality. As a regular user, this option will bring you nothing.
167 @li <b>enable_debug</b> (ON/OFF). Disable this option toto discard
168 all log messages of gravity debug or below at compile time (see
169 @ref XBT_log). The resulting code is faster than if you
170 discarding these messages at runtime. However, it obviously
171 becomes impossible to get any debug info from SimGrid if
172 something goes wrong.
174 @li <b>enable_documentation</b> (ON/OFF) to generate the documentation pages.
176 @li <b>enable_java</b> (ON/OFF) to enjoy the java bindings of SimGrid.
178 @li <b>enable_jedule</b> (ON/OFF) to get SimDag producing execution traces that can then be visualized with the
179 Jedule external tool.
181 @li <b>enable_lua</b> (ON/OFF) to enjoy the lua bindings to the
182 SimGrid internals (this require the liblua5.3-dev and lua-5.3 packages or equivalent).
184 @li <b>enable_lib_in_jar</b> (ON/OFF) to make sure that the native
185 java bindings are bundled in the jar file.
187 @li <b>enable_lto</b> (ON/OFF) to enable the Link Time Optimization
188 of the C compiler. This feature really speeds up the produced
189 code, but it is fragile with some versions of GCC.
191 @li <b>enable_maintainer_mode</b> (ON/OFF) is only needed if you plan to modify very specific parts of SimGrid
192 (e.g., the XML parsers and other related elements). Moreover, this adds an extra dependency on flex and flexml.
194 @li <b>enable_mallocators</b> (ON/OFF) has to be disabled when tracking memory issues within SimGrid,
195 or our internal memory caching mechanism will fool the debuggers.
197 @li <b>enable_model-checking</b> (ON/OFF) This execution gear
198 is very usable now, but enabling this option at compile time
199 will **hinder simulation speed** even when the model-checker is
200 not activated at run time.
202 @li <b>enable_ns3</b> (ON/OFF) if you want to use ns-3. See section @ref pls_ns3.
204 @li <b>enable_smpi</b> (ON/OFF) to run MPI code on top of SimGrid.
206 @li <b>enable_smpi_ISP_testsuite</b> (ON/OFF) to add many extra
207 tests for the model-checker module.
209 @li <b>enable_smpi_MPICH3_testsuite</b> (ON/OFF) to add many extra
210 tests for the MPI module.
212 @subsubsection install_cmake_reset Reset the build configuration
214 To empty the cmake cache (either when you add a new library or when
215 things go seriously wrong), simply delete your @c CMakeCache.txt. You
216 may also want to directly edit this file in some circumstances.
218 @subsubsection install_cmake_outsrc Out of Tree Compilation
220 By default, the files produced during the compilation are placed in
221 the source directory. It is however often better to put them all in a
222 separate directory: cleaning the tree becomes as easy as removing this
223 directory, and you can have several such directories to test several
224 parameter sets or architectures.
226 For that, go to the directory where the files should be produced, and
227 invoke cmake (or ccmake) with the full path to the SimGrid source as
237 @subsubsection install_cmake_mac Mac OS X Builds
239 SimGrid compiles like a charm with clang (version 3.0 or higher) on Mac OS X:
242 cmake -DCMAKE_C_COMPILER=/path/to/clang -DCMAKE_CXX_COMPILER=/path/to/clang++ .
246 With the XCode version of clang 4.1, you may get the following error message:
248 CMake Error: Parse error in cache file build_dir/CMakeCache.txt. Offending entry: /SDKs/MacOSX10.8.sdk
251 In that case, edit the CMakeCache.txt file directly, so that the
252 CMAKE_OSX_SYSROOT is similar to the following. Don't worry about the
253 warning that the "-pthread" argument is not used, if it appears.
255 CMAKE_OSX_SYSROOT:PATH=/Applications/XCode.app/Contents/Developer/Platforms/MacOSX.platform/Developer
258 In the El Capitan version of Max OS X, Apple decided that users don't
259 need no /usr/include directory anymore. If you are hit by this pure
260 madness, just run the following command to restore that classical
261 UNIX directory: `xcode-select -install`
263 @subsubsection install_cmake_windows Windows Builds
265 Building SimGrid on Windows may be something of an adventure:
266 We only manage to do so ourselves with MinGW-64, <a
267 href="http://www.activestate.com/activeperl/downloads">ActiveState</a>
268 Perl and <a href="http://msysgit.googlecode.com/files/Git-1.7.4-preview20110204.exe">msys</a>
269 git). Have a look at out configuration scripts in @c appveyor.yml, but
270 don't expect too much from us: we are really not fluent with Windows.
271 Actually your help is welcome.
273 The drawback of MinGW-64 is that the produced DLL are not compatible
274 with MS Visual C. <a href="http://clang.llvm.org/docs/MSVCCompatibility.html">clang-cl</a>
275 sounds promising to fix this. If you get something working, please
276 @ref community_contact "tell us".
278 @subsubsection install_java Build the Java bindings
280 Once you have the [full JDK](http://www.oracle.com/technetwork/java/javase/downloads) installed
281 (on Debian/Ubuntu, grab the package ```default-jdk``` for that), things should be as simple as:
284 cmake -Denable_java=ON .
288 After the compilation, the file ```simgrid.jar``` is produced in the
289 root directory. If you only want to build the jarfile and its
290 dependencies, type ```make simgrid-java_jar```. It will save you the
291 time of building every C examples and other things that you don't need
294 ** **Error: jni could not be found**. Sometimes, the build system fails
295 to find the JNI headers. In this case, you need to first locate them as follows:
299 /usr/lib/jvm/java-7-openjdk-amd64/include/jni.h
300 /usr/lib/jvm/java-8-openjdk-amd64/include/jni.h
303 Then, set the JAVA_INCLUDE_PATH environment variable to the right
304 path, and relaunch cmake. If you have several version of jni installed
305 (as above), use the right one (check the java version you use with
306 ```javac -version```).
309 export JAVA_INCLUDE_PATH=/usr/lib/jvm/java-8-openjdk-amd64/include/
310 cmake -Denable_java=ON .
314 Note that the filename ```jni.h``` was removed from the path.
316 @subsubsection install_src_32bits 32 bits Builds on Multi-arch Linux
318 On a multiarch x86_64 Linux, it should be possible to compile a 32 bit
319 version of SimGrid with something like:
324 PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu/pkgconfig/ \
326 -DCMAKE_SYSTEM_PROCESSOR=i386 \
327 -DCMAKE_Fortran_COMPILER=/some/path/to/i686-linux-gnu-gfortran \
328 -DGFORTRAN_EXE=/some/path/to/i686-linux-gnu-gfortran \
329 -DCMAKE_Fortran_FLAGS=-m32
332 If needed, implement @c i686-linux-gnu-gfortran as a script:
336 exec gfortran -m32 "$@"
339 @subsection install_src_compil Existing Compilation Targets
341 In most cases, compiling and installing SimGrid is enough:
345 make install # try "sudo make install" if you don't have the permission to write
348 In addition, several compilation targets are provided in SimGrid. If
349 your system is well configured, the full list of targets is available
350 for completion when using the Tab key. Note that some of the existing
351 targets are not really for public consumption so don't worry if some
352 stuff doesn't work for you.
355 make simgrid Build only the SimGrid library and not any example
356 make app-masterworker Build only this example (works for any example)
357 make clean Clean the results of a previous compilation
358 make install Install the project (doc/ bin/ lib/ include/)
359 make uninstall Uninstall the project (doc/ bin/ lib/ include/)
360 make dist Build a distribution archive (tgz)
361 make distcheck Check the dist (make + make dist + tests on the distribution)
362 make documentation Create SimGrid documentation
365 If you want to see what is really happening, try adding VERBOSE=1 to
366 your compilation requests:
372 @subsection install_src_test Testing your build
374 Once everything is built, you may want to test the result. SimGrid
375 comes with an extensive set of regression tests (as described in the
376 @ref inside_tests "insider manual"). The tests are run with @c ctest, that comes with CMake.
377 We run them every commit and the results are on [our
378 Jenkins](https://ci.inria.fr/simgrid/).
381 ctest # Launch all tests
382 ctest -R msg # Launch only the tests which name match the string "msg"
383 ctest -j4 # Launch all tests in parallel, at most 4 at the same time
384 ctest --verbose # Display all details on what's going on
385 ctest --output-on-failure # Only get verbose for the tests that fail
387 ctest -R msg- -j5 --output-on-failure # You changed MSG and want to check that you didn't break anything, huh?
388 # That's fine, I do so all the time myself.