} else {
alpha = frand(10, 90);
v0 = frand(10, 100);
- std::cout << " [ " << alpha << " ; " << v0 << " ]\n";
+ std::cout << " [ " << (int )alpha << "° ; " << (int )v0 << " ]\n";
}
alpha = deg2rad(alpha);
float x0;
if (joueur == 1) {
- x0 = positionChateau1 + 8;
+ x0 = positionChateau1 + 0.8 * largeurChateau;
} else {
- x0 = positionChateau2 - 8;
+ x0 = positionChateau2 - 0.8 * largeurChateau;
alpha = PI - alpha;
}
- float y0 = 8;
+ float y0 = hauteurChateau + 1;
perdant = tir(w, x0, y0, v0, alpha, x, y);
dessineExplosion(w, x, y);
dessineVent(w, wnd);