const float largeurMin = 40;
const float largeurMax = 150;
+const float largeurChateau = 8.5;
+const float hauteurChateau = 7;
+
const float positionChateau1 = -85.0;
const float positionChateau2 = 85.0;
return min + (max - min)* (rand() / (RAND_MAX + 1.0));
}
+float deg2rad(float deg)
+{
+ const float PI = 4.0 * atan(1.0);
+ return deg * PI / 180.0;
+}
+
// conversion coordonnées réelles -> coordonnées fenêtre
int rtowX(const DrawingWindow& w, float rx)
{
return -(rYMax - rYMin + 1.0) * wy / w.height - rYMax;
}
+float hauteurMontagne(float largeur, float hauteur, float x)
+{
+ float rx = 2.0 * x / largeur;
+ return hauteur * (1.0 - rx * rx);
+}
+
void dessineTerrain(DrawingWindow& w, float largeur, float hauteur)
{
- float l = largeur / 2.0;
- float h = hauteur;
int y0 = rtowY(w, 0) + 1;
- int xmin = rtowX(w, -l) - 1;
- int xmax = rtowX(w, l) + 1;
+ int xmin = rtowX(w, -largeur / 2.0) - 1;
+ int xmax = rtowX(w, largeur / 2.0) + 1;
w.setColor("forestgreen");
for (int x = xmin; x <= xmax; x++) {
- float rx = wtorX(w, x) / l;
- float ry = h * (1.0 - rx * rx);
+ float rx = wtorX(w, x);
+ float ry = hauteurMontagne(largeur, hauteur, rx);
int y = rtowY(w, ry);
if (y <= y0)
w.drawLine(x, y0, x, y);
}
}
+void dessineVent(DrawingWindow &w, float vitesse)
+{
+ int lg = rtowX(w, vitesse) - rtowX(w, 0);
+ int dir = lg > 0 ? 1 : -1;
+ int y = 20;
+ w.setColor("black");
+ if (lg == 0) {
+ w.drawCircle(w.width / 2, y, 4);
+ } else {
+ int x1 = (w.width - lg) / 2;
+ int x2 = (w.width + lg) / 2;
+ w.drawLine(x1 - dir, y - 1, x2 - dir, y - 1);
+ w.drawLine(x1, y, x2, y);
+ w.drawLine(x1 - dir, y + 1, x2 - dir, y + 1);
+ for (int i = 0; i < 3; i++) {
+ w.drawLine(x2 - i * dir, y, x2 - (6 + i) * dir, y - 4);
+ w.drawLine(x2 - i * dir, y, x2 - (6 + i) * dir, y + 4);
+ }
+ }
+}
+
void dessineExplosion(DrawingWindow& w, float rx, float ry)
{
- const int maxray = rtowX(w, 5) - rtowX(w, 0);
+ const int maxray = rtowX(w, 3) - rtowX(w, 0);
// 1/2 rouge -> rouge -> jaune
const int x = rtowX(w, rx);
const int y = rtowY(w, ry);
w.setColor("white");
for (i = 0; i < maxray; i++) {
w.drawCircle(x, y, i);
- w.msleep(20);
+ w.msleep(10);
}
w.fillCircle(x, y, maxray - 1);
}
void jeu(DrawingWindow& w)
{
- dessineTerrain(w, frand(largeurMin, largeurMax),
- frand(hauteurMin, hauteurMax));
+ const float largeurMont = frand(largeurMin, largeurMax);
+ const float hauteurMont = frand(hauteurMin, hauteurMax);
+
+ dessineTerrain(w, largeurMont, hauteurMont);
dessineChateau(w, positionChateau1);
dessineChateau(w, positionChateau2);
- while (1)
- dessineExplosion(w, frand(rXMin, rXMax), frand(rYMin, rYMax));
-
+ const float g = 9.81;
+ const float k = 0.005;
+ const float dt = 0.1;
+ const float wnd = frand(-30, 30);
+ const float x0 = positionChateau1 + 8;
+ const float y0 = 8;
+
+ dessineVent(w, wnd);
+
+ while (1) {
+ const float v0 = frand(10, 100);
+ const float alpha = deg2rad(frand(10, 90));
+
+ float x = x0;
+ float y = y0;
+ float vx = v0 * cos(alpha);
+ float vy = v0 * sin(alpha);
+ w.setColor("black");
+ bool collision = false;
+ do {
+ int wx = rtowX(w, x);
+ int wy = rtowY(w, y);
+ w.fillCircle(wx, wy, 2);
+
+ float vxr = vx - wnd;
+ float kvr = -k * sqrt(vxr * vxr + vy * vy);
+ float ax = kvr * vxr;
+ float ay = kvr * vy - g;
+ x += vx * dt;
+ y += vy * dt;
+ vx += ax * dt;
+ vy += ay * dt;
+
+ w.msleep(10);
+ w.setColor("white");
+ w.fillCircle(wx, wy, 2);
+ w.setColor("black");
+ w.drawPoint(wx, wy);
+
+ if ((y <= 0) ||
+ (y < hauteurChateau
+ && ((positionChateau1 - largeurChateau <= x
+ && positionChateau1 + largeurChateau >= x) ||
+ (positionChateau2 - largeurChateau <= x
+ && positionChateau2 + largeurChateau >= x)))) {
+ collision = true;
+ } else {
+ float h = hauteurMontagne(largeurMont, hauteurMont, x);
+ if (h > 0 && y < h)
+ collision = true;
+ }
+ } while (!collision);
+ dessineExplosion(w, x, y);
+ }
}
int main(int argc, char *argv[])